Thank you for a quick reply!
Hoping the update will smooth things out. Do you have a Discord server to track your updates on assets, or its the best to look up in this forum \asset store?
Search found 5 matches
- Wed May 27, 2020 10:44 am
- Forum: Quest Machine
- Topic: Editor bugs and Performance Issues
- Replies: 5
- Views: 1073
- Wed May 27, 2020 6:42 am
- Forum: Quest Machine
- Topic: Editor bugs and Performance Issues
- Replies: 5
- Views: 1073
Re: Editor bugs and Performance Issues
Ah, sorry for bringing this up, but the editor window is really a frustration at this point. Since each quest is a separate asset, the number of quests has no effect on editor performance. If possible, can you please provide more details about the lag issue you're experiencing? Do any messages appea...
- Wed Apr 29, 2020 5:19 am
- Forum: Quest Machine
- Topic: Editor bugs and Performance Issues
- Replies: 5
- Views: 1073
Editor bugs and Performance Issues
Hey there, we started to implement your system in our game and have a bunch of annoying bugs regarding Ui. First of all, the editor is weirdly laggy and drops in performance even though we don't have much of a quest base yet. I'm a bit worried with a scale of our current project will it be at the po...
- Thu Apr 13, 2017 3:34 am
- Forum: Dialogue System for Unity
- Topic: AddLuaObserver
- Replies: 2
- Views: 417
Re: AddLuaObserver
Thank you Tony Li , one of the best points in Dilogue System - is quick support. The thing is with Location field - is that it can change inside the dialogue system, through the action in conversations. For example Location, or Person can be unlocked when some dialog choices been made. I need to kno...
- Wed Apr 12, 2017 8:47 am
- Forum: Dialogue System for Unity
- Topic: AddLuaObserver
- Replies: 2
- Views: 417
AddLuaObserver
Hi guys, I need some help to observe when any location field had changed. I know I can observe when particular field had changed like so: http://image.prntscr.com/image/5c890be4d08943c0b70114ce833a43d8.png void Start() { _dialogController = gameObject.GetComponent<DialogueSystemController>(); Dialog...