Search found 5 matches

by Sengi
Wed May 27, 2020 10:44 am
Forum: Quest Machine
Topic: Editor bugs and Performance Issues
Replies: 5
Views: 1073

Re: Editor bugs and Performance Issues

Thank you for a quick reply!

Hoping the update will smooth things out. Do you have a Discord server to track your updates on assets, or its the best to look up in this forum \asset store?
by Sengi
Wed May 27, 2020 6:42 am
Forum: Quest Machine
Topic: Editor bugs and Performance Issues
Replies: 5
Views: 1073

Re: Editor bugs and Performance Issues

Ah, sorry for bringing this up, but the editor window is really a frustration at this point. Since each quest is a separate asset, the number of quests has no effect on editor performance. If possible, can you please provide more details about the lag issue you're experiencing? Do any messages appea...
by Sengi
Wed Apr 29, 2020 5:19 am
Forum: Quest Machine
Topic: Editor bugs and Performance Issues
Replies: 5
Views: 1073

Editor bugs and Performance Issues

Hey there, we started to implement your system in our game and have a bunch of annoying bugs regarding Ui. First of all, the editor is weirdly laggy and drops in performance even though we don't have much of a quest base yet. I'm a bit worried with a scale of our current project will it be at the po...
by Sengi
Thu Apr 13, 2017 3:34 am
Forum: Dialogue System for Unity
Topic: AddLuaObserver
Replies: 2
Views: 417

Re: AddLuaObserver

Thank you Tony Li , one of the best points in Dilogue System - is quick support. The thing is with Location field - is that it can change inside the dialogue system, through the action in conversations. For example Location, or Person can be unlocked when some dialog choices been made. I need to kno...
by Sengi
Wed Apr 12, 2017 8:47 am
Forum: Dialogue System for Unity
Topic: AddLuaObserver
Replies: 2
Views: 417

AddLuaObserver

Hi guys, I need some help to observe when any location field had changed. I know I can observe when particular field had changed like so: http://image.prntscr.com/image/5c890be4d08943c0b70114ce833a43d8.png void Start() { _dialogController = gameObject.GetComponent<DialogueSystemController>(); Dialog...