Thank you for your help.
Wonderful Support.
You are great man.
Search found 24 matches
- Fri Nov 23, 2018 5:18 pm
- Forum: Dialogue System for Unity
- Topic: UI Problems
- Replies: 13
- Views: 1636
- Fri Nov 23, 2018 4:14 pm
- Forum: Dialogue System for Unity
- Topic: Quest Problem
- Replies: 10
- Views: 1409
Re: Quest Problem
Yes it is working wonderful!
Code: Select all
public void LoadScene(string name)
{
PixelCrushers.SaveSystem.LoadScene(name);
}
- Fri Nov 23, 2018 4:07 pm
- Forum: Dialogue System for Unity
- Topic: UI Problems
- Replies: 13
- Views: 1636
Re: UI Problems
Can I actually deactivate the three things?
I do not really need the Basic Quest stuff.
I wrote my own quest ad. The just with a foreach only active quest displays.
I do not really need the Basic Quest stuff.
I wrote my own quest ad. The just with a foreach only active quest displays.
- Fri Nov 23, 2018 4:02 pm
- Forum: Dialogue System for Unity
- Topic: UI Problems
- Replies: 13
- Views: 1636
Re: UI Problems
As I see it both canvas are activated.
If I deactivate the canvas of the DM and immediately reactivate it, then the UI is displayed.
If I deactivate the canvas of the DM and immediately reactivate it, then the UI is displayed.
- Fri Nov 23, 2018 3:45 pm
- Forum: Dialogue System for Unity
- Topic: UI Problems
- Replies: 13
- Views: 1636
Re: UI Problems
Hey i think i found a solution. The Solution is very Stupid and i think it is not right,
When i click on Canvas and Set aktiv = false and then set active = true it is working
So i wrote me a function RefreshCanvas and it is working
When i click on Canvas and Set aktiv = false and then set active = true it is working
So i wrote me a function RefreshCanvas and it is working
- Fri Nov 23, 2018 3:31 pm
- Forum: Dialogue System for Unity
- Topic: Quest Problem
- Replies: 10
- Views: 1409
Re: Quest Problem
Thanks a lot for helping me!
- Fri Nov 23, 2018 1:30 pm
- Forum: Dialogue System for Unity
- Topic: Quest Problem
- Replies: 10
- Views: 1409
Re: Quest Problem
//TODO Sende die Bilder an Jessica var Quests = PixelCrushers.DialogueSystem.QuestLog.GetAllQuests(PixelCrushers.DialogueSystem.QuestState.Active); foreach (var item in Quests) { switch (item) { case "Sendphotos": PixelCrushers.DialogueSystem.QuestLog.SetQuestState("Sendphotos",...
- Fri Nov 23, 2018 1:13 pm
- Forum: Dialogue System for Unity
- Topic: UI Problems
- Replies: 13
- Views: 1636
Re: UI Problems
I think this is a
Standard Dialogue UI (Script)
Standard Dialogue UI (Script)
- Thu Nov 22, 2018 4:24 pm
- Forum: Dialogue System for Unity
- Topic: UI Problems
- Replies: 13
- Views: 1636
Re: UI Problems
Short addendum: It is not enough to simply set the layer to a higher one.
I manually moved the UI on the second picture
I manually moved the UI on the second picture
- Thu Nov 22, 2018 4:22 pm
- Forum: Dialogue System for Unity
- Topic: UI Problems
- Replies: 13
- Views: 1636
UI Problems
Hello Tony Li, unfortunately I do not understand it. Somehow I have the feeling that the version 2.0 is not my case. The following problem: When drawing the UI img05.JPG img06.JPG He used to display the UI without any problems. Now the UI hides behind the picture. Why is that? I am really sorry but ...