UI Problems
UI Problems
Hello Tony Li,
unfortunately I do not understand it. Somehow I have the feeling that the version 2.0 is not my case.
The following problem: When drawing the UI
He used to display the UI without any problems. Now the UI hides behind the picture.
Why is that?
I am really sorry but somehow I am shedding the simplest things in version 2.0.
unfortunately I do not understand it. Somehow I have the feeling that the version 2.0 is not my case.
The following problem: When drawing the UI
He used to display the UI without any problems. Now the UI hides behind the picture.
Why is that?
I am really sorry but somehow I am shedding the simplest things in version 2.0.
Re: UI Problems
Short addendum: It is not enough to simply set the layer to a higher one.
I manually moved the UI on the second picture
I manually moved the UI on the second picture
Re: UI Problems
What dialogue UI script are you using? (e.g., UnityDialogueUI, UnityUIDialogueUI, NGUIDialogueUI, etc.)
Re: UI Problems
I think this is a
Standard Dialogue UI (Script)
Standard Dialogue UI (Script)
Re: UI Problems
There must be a problem with the Dialogue Manager > Canvas. Please compare its settings to your other Canvas.
Also, the other UI windows must be inside a Canvas:
Also, the other UI windows must be inside a Canvas:
Re: UI Problems
Hey i think i found a solution. The Solution is very Stupid and i think it is not right,
When i click on Canvas and Set aktiv = false and then set active = true it is working
So i wrote me a function RefreshCanvas and it is working
When i click on Canvas and Set aktiv = false and then set active = true it is working
So i wrote me a function RefreshCanvas and it is working
Re: UI Problems
Is the Canvas GameObject deactivated at design time? Or is something deactivating it at runtime? If you want to get to the bottom of the issue, please compare it to the Dialogue Manager prefab in Plugins / Pixel Crushers / Dialogue System / Prefabs. It's possible that you've configured one of the Dialogue System's UI scripts to point to the Canvas itself. For example, if you've told the quest log window script that the Canvas is the main quest log window panel, then the quest log window script will deactivate it.
Re: UI Problems
As I see it both canvas are activated.
If I deactivate the canvas of the DM and immediately reactivate it, then the UI is displayed.
If I deactivate the canvas of the DM and immediately reactivate it, then the UI is displayed.
Re: UI Problems
Can I actually deactivate the three things?
I do not really need the Basic Quest stuff.
I wrote my own quest ad. The just with a foreach only active quest displays.
I do not really need the Basic Quest stuff.
I wrote my own quest ad. The just with a foreach only active quest displays.
Re: UI Problems
Hi,
Remove the Instantiate Prefabs component, or set its list's Size to 0.
Remove the Instantiate Prefabs component, or set its list's Size to 0.