Search found 147 matches

by HawkX
Thu Jul 07, 2022 5:06 pm
Forum: Dialogue System for Unity
Topic: WWise Audio Question ;)
Replies: 7
Views: 921

Re: WWise Audio Question ;)

Hi again :) I followed your video to changed my text to TMP... tested it ingame to make sure the new typerwriter for TMP was working fine... then I copied your "override" class... Then I was getting this error : cannot change access modifiers when overriding 'protected' inherited member a ...
by HawkX
Thu Jun 30, 2022 9:07 pm
Forum: Dialogue System for Unity
Topic: WWise Audio Question ;)
Replies: 7
Views: 921

Re: WWise Audio Question ;)

Ohhh I always assumed when we "installed" the TMPro "plugin/version" of DialogueSystem that it was replacing the existing prefab with the TMPRO ones... :)

Alright I'll do that then!

As always Thank you so much for all of your help!
by HawkX
Thu Jun 30, 2022 8:11 pm
Forum: Dialogue System for Unity
Topic: WWise Audio Question ;)
Replies: 7
Views: 921

Re: WWise Audio Question ;)

We already use textmeshpro everywhere... I was under the impression we were already using textmeshpro... we use it everywhere else in the game... and i DID install the dialogue system version of it as well... perhaps its because the prefab model we duplicated to use/modify (VN Template Standard Dial...
by HawkX
Thu Jun 30, 2022 5:21 pm
Forum: Dialogue System for Unity
Topic: WWise Audio Question ;)
Replies: 7
Views: 921

WWise Audio Question ;)

Hi again! :) Hope you are doing well! My audio team has been asking me for suggestion on how to implement audio and voice over in the dialogues... I have searched your forums... found 2 threads (1 from 2018 and 1 from earlier this year) https://www.pixelcrushers.com/phpbb/viewtopic.php?f=3&t=539...
by HawkX
Thu Jun 16, 2022 1:19 pm
Forum: Dialogue System for Unity
Topic: Script Unknown on Gameobject null missing...
Replies: 8
Views: 5816

Re: Script Unknown on Gameobject null missing...

hahahaha i love it! :)

Alright then i guess i'll start doing that when i got some free time!
by HawkX
Thu Jun 16, 2022 10:55 am
Forum: Dialogue System for Unity
Topic: Script Unknown on Gameobject null missing...
Replies: 8
Views: 5816

Re: Script Unknown on Gameobject null missing...

While the scripts/video you suggested DID find 8 broken prefabs that I was able to replace/fix fully... I am still getting these 2 errors whenever I press "play" in my scene... (i think it might be because of previously deleted prefabs and/or scripts)... but if they are completely deleted ...
by HawkX
Wed Jun 15, 2022 11:20 pm
Forum: Dialogue System for Unity
Topic: Script Unknown on Gameobject null missing...
Replies: 8
Views: 5816

Re: Script Unknown on Gameobject null missing...

THANK you again so freakin much!! :) What would I do without your help... As suspsected it had NOTHING to do at all with Dialogue system (as you said it was just being reported by its editor) Probably a batch of shaders that someone from my team cleaned up last week... all 4 of them are :Can't load ...
by HawkX
Wed Jun 15, 2022 9:27 pm
Forum: Dialogue System for Unity
Topic: Script Unknown on Gameobject null missing...
Replies: 8
Views: 5816

Re: Script Unknown on Gameobject null missing...

Again, thank you so much for coming to the rescue! However, I am following the video, double checking that I got everything right... NullReferenceException: Object reference not set to an instance of an object FindMissing.FindMissingScriptInProject () (at Assets/Scripts/EditorOnly/FindMissingScript_...
by HawkX
Wed Jun 15, 2022 7:16 pm
Forum: Dialogue System for Unity
Topic: Script Unknown on Gameobject null missing...
Replies: 8
Views: 5816

Script Unknown on Gameobject null missing...

New subject for a new weird error... and while i REALLY STRONGLY doubt it is related to pixelcrusher or the dialoguesystem, in the trace of the error, it shows 1 of your scripts! :P I think this started happening when i deleted an old prefab that we were no longer using... The referenced script (Unk...
by HawkX
Wed Jun 15, 2022 3:05 pm
Forum: Dialogue System for Unity
Topic: Save System Question ;)
Replies: 60
Views: 7517

Re: Save System Question ;)

yes i do use the save current scene since we have multiple "field" scene that the player can travel across... however we also have 1 (for now) and possibly many (eventually) battle scenes, where we dont want any saving to files to be done when in those... alright i'll do a duplicate of you...