Search found 147 matches
- Thu Jul 07, 2022 5:06 pm
- Forum: Dialogue System for Unity
- Topic: WWise Audio Question ;)
- Replies: 7
- Views: 921
Re: WWise Audio Question ;)
Hi again :) I followed your video to changed my text to TMP... tested it ingame to make sure the new typerwriter for TMP was working fine... then I copied your "override" class... Then I was getting this error : cannot change access modifiers when overriding 'protected' inherited member a ...
- Thu Jun 30, 2022 9:07 pm
- Forum: Dialogue System for Unity
- Topic: WWise Audio Question ;)
- Replies: 7
- Views: 921
Re: WWise Audio Question ;)
Ohhh I always assumed when we "installed" the TMPro "plugin/version" of DialogueSystem that it was replacing the existing prefab with the TMPRO ones...
Alright I'll do that then!
As always Thank you so much for all of your help!
Alright I'll do that then!
As always Thank you so much for all of your help!
- Thu Jun 30, 2022 8:11 pm
- Forum: Dialogue System for Unity
- Topic: WWise Audio Question ;)
- Replies: 7
- Views: 921
Re: WWise Audio Question ;)
We already use textmeshpro everywhere... I was under the impression we were already using textmeshpro... we use it everywhere else in the game... and i DID install the dialogue system version of it as well... perhaps its because the prefab model we duplicated to use/modify (VN Template Standard Dial...
- Thu Jun 30, 2022 5:21 pm
- Forum: Dialogue System for Unity
- Topic: WWise Audio Question ;)
- Replies: 7
- Views: 921
WWise Audio Question ;)
Hi again! :) Hope you are doing well! My audio team has been asking me for suggestion on how to implement audio and voice over in the dialogues... I have searched your forums... found 2 threads (1 from 2018 and 1 from earlier this year) https://www.pixelcrushers.com/phpbb/viewtopic.php?f=3&t=539...
- Thu Jun 16, 2022 1:19 pm
- Forum: Dialogue System for Unity
- Topic: Script Unknown on Gameobject null missing...
- Replies: 8
- Views: 5816
Re: Script Unknown on Gameobject null missing...
hahahaha i love it!
Alright then i guess i'll start doing that when i got some free time!
Alright then i guess i'll start doing that when i got some free time!
- Thu Jun 16, 2022 10:55 am
- Forum: Dialogue System for Unity
- Topic: Script Unknown on Gameobject null missing...
- Replies: 8
- Views: 5816
Re: Script Unknown on Gameobject null missing...
While the scripts/video you suggested DID find 8 broken prefabs that I was able to replace/fix fully... I am still getting these 2 errors whenever I press "play" in my scene... (i think it might be because of previously deleted prefabs and/or scripts)... but if they are completely deleted ...
- Wed Jun 15, 2022 11:20 pm
- Forum: Dialogue System for Unity
- Topic: Script Unknown on Gameobject null missing...
- Replies: 8
- Views: 5816
Re: Script Unknown on Gameobject null missing...
THANK you again so freakin much!! :) What would I do without your help... As suspsected it had NOTHING to do at all with Dialogue system (as you said it was just being reported by its editor) Probably a batch of shaders that someone from my team cleaned up last week... all 4 of them are :Can't load ...
- Wed Jun 15, 2022 9:27 pm
- Forum: Dialogue System for Unity
- Topic: Script Unknown on Gameobject null missing...
- Replies: 8
- Views: 5816
Re: Script Unknown on Gameobject null missing...
Again, thank you so much for coming to the rescue! However, I am following the video, double checking that I got everything right... NullReferenceException: Object reference not set to an instance of an object FindMissing.FindMissingScriptInProject () (at Assets/Scripts/EditorOnly/FindMissingScript_...
- Wed Jun 15, 2022 7:16 pm
- Forum: Dialogue System for Unity
- Topic: Script Unknown on Gameobject null missing...
- Replies: 8
- Views: 5816
Script Unknown on Gameobject null missing...
New subject for a new weird error... and while i REALLY STRONGLY doubt it is related to pixelcrusher or the dialoguesystem, in the trace of the error, it shows 1 of your scripts! :P I think this started happening when i deleted an old prefab that we were no longer using... The referenced script (Unk...
- Wed Jun 15, 2022 3:05 pm
- Forum: Dialogue System for Unity
- Topic: Save System Question ;)
- Replies: 60
- Views: 7517
Re: Save System Question ;)
yes i do use the save current scene since we have multiple "field" scene that the player can travel across... however we also have 1 (for now) and possibly many (eventually) battle scenes, where we dont want any saving to files to be done when in those... alright i'll do a duplicate of you...