Search found 26 matches
- Tue Mar 14, 2017 4:26 pm
- Forum: Dialogue System for Unity
- Topic: How to set the, intial state of a Quest (and other related thoughts)
- Replies: 4
- Views: 736
Re: How to set the, intial state of a Quest (and other related thoughts)
Ok, my trouble started when I tried to re-import the database, but I made a lot of manipulations so perhaps it's just me. Thanks for the info.
- Tue Mar 14, 2017 3:22 pm
- Forum: Dialogue System for Unity
- Topic: How to set the, intial state of a Quest (and other related thoughts)
- Replies: 4
- Views: 736
Re: How to set the, intial state of a Quest (and other related thoughts)
Hi Tony, as always, thanks for going beyond the call of duty on this one. I just created a new quest and now that I can set the initial state it works. In the Dialogue Editor, the dropdown should also contain "unassigned", "active", "success", etc. If you import the Dia...
- Tue Mar 14, 2017 1:17 pm
- Forum: Dialogue System for Unity
- Topic: How to set the, intial state of a Quest (and other related thoughts)
- Replies: 4
- Views: 736
How to set the, intial state of a Quest (and other related thoughts)
Good day, I'm having a challenge validating a condition through the dialogue editor: Quest["Find_something_to_kindle_fire"].State == "unassigned", which does not trigger at all. If I remove the condition, the quest works. I have tried to check the initial state of the quest by us...
- Tue Mar 14, 2017 1:51 am
- Forum: Dialogue System for Unity
- Topic: Cannot set starting state of the quest
- Replies: 1
- Views: 278
Cannot set starting state of the quest
Hiya, I have an issue where I cannot select the starting state of a quest in the Dialogue editor, no matter what I select in the drop down list in the Quest/items tab, the quest remains in "none". Any ideas?
- Mon Mar 13, 2017 6:40 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue Editor scrolling / navigation
- Replies: 3
- Views: 552
Re: Dialogue Editor scrolling / navigation
Thanks for a quick answer to a silly question
- Mon Mar 13, 2017 2:36 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue Editor scrolling / navigation
- Replies: 3
- Views: 552
Dialogue Editor scrolling / navigation
Hi,
How do you scroll the view in the dialog editor? Is the only option to zoom in and out?
Thanks,
-Jeff
How do you scroll the view in the dialog editor? Is the only option to zoom in and out?
Thanks,
-Jeff
- Thu Jan 26, 2017 8:31 pm
- Forum: Dialogue System for Unity
- Topic: Using a conversation Trigger multiple times for different Conversations
- Replies: 2
- Views: 456
Re: Using a conversation Trigger multiple times for different Conversations
Ok Tony, I will go for OnUse, this will make it more manageable. Thank you!
- Wed Jan 25, 2017 12:42 pm
- Forum: Dialogue System for Unity
- Topic: Using a conversation Trigger multiple times for different Conversations
- Replies: 2
- Views: 456
Using a conversation Trigger multiple times for different Conversations
Here I go again :) I am facing an issue where I am trying to trigger a Conversation Trigger on an NPC from script. I have been able to do so form my own code by: - setting the trigger condition of the Conversation Trigger to either 'OnEnable' or 'OnStart' (both work) - making the Convertation Trigge...
- Wed Jan 25, 2017 11:41 am
- Forum: Dialogue System for Unity
- Topic: Remove NPC portrait while talking
- Replies: 1
- Views: 450
Remove NPC portrait while talking
Hiya, I have a fairly basic question: what would be the best way to go about removing the character NPC portrait while a dialog is occuring?
Thanks,
-Jeff
Thanks,
-Jeff
- Mon Jan 23, 2017 3:50 pm
- Forum: Dialogue System for Unity
- Topic: Tracking an active Quest from code?
- Replies: 10
- Views: 1397
Re: Tracking an active Quest from code?
Gotcha. Thanks for that I will keep it in mind.