Search found 5 matches
- Fri Jan 27, 2017 11:46 am
- Forum: Dialogue System for Unity
- Topic: Custom Lua with optional var
- Replies: 2
- Views: 569
Re: Custom Lua with optional var
good to know. thanks
- Thu Jan 26, 2017 12:45 pm
- Forum: Dialogue System for Unity
- Topic: Custom Lua with optional var
- Replies: 2
- Views: 569
Custom Lua with optional var
i've registered my own lua call but like some of yours i want it to have optional parameters. i've tried just writing my method with optional parameters but if i don't use all the parameters the lua doesn't sync with my method. i would create multiple overloads but i read we shouldn't have multiple ...
- Fri Jan 13, 2017 3:33 pm
- Forum: Dialogue System for Unity
- Topic: Adventure Creator call post subtitle
- Replies: 3
- Views: 657
Re: Adventure Creator call post subtitle
Thanks! that seems to work. I appreciate the fast response.
- Fri Jan 13, 2017 12:23 pm
- Forum: Dialogue System for Unity
- Topic: difficulties with 1.6.7 update
- Replies: 1
- Views: 436
difficulties with 1.6.7 update
i saw that you recently updated to 1.6.7, but when i go onto the unity store i am not given the option to update to the latest version let alone import it. my friend who also uses your package has been able to update to 1.6.7 but even then, some of the items in the release note don't appear in edito...
- Fri Jan 13, 2017 12:16 pm
- Forum: Dialogue System for Unity
- Topic: Adventure Creator call post subtitle
- Replies: 3
- Views: 657
Adventure Creator call post subtitle
Hi, Im using dialogue system in combination with Adventure Creator and have run into a problem with call order. my dialogue manager is set up to use the continue button to progress the conversation, always. when i make AC calls on the last node of my conversation, i would like it to wait to call the...