Search found 11 matches
- Sun Apr 09, 2017 5:14 am
- Forum: Dialogue System for Unity
- Topic: Dialogue System & Timeline
- Replies: 3
- Views: 1664
Dialogue System & Timeline
It looks like Unity's Timeline (+Cinemachine) will be launching with the upcoming Unity 2017.1 and the in-development builds are already available to test. The prospect of using Dialogue System in conjunction with Timeline is exciting. While I'm prepared to write custom sequencer commands to handle ...
- Fri Oct 21, 2016 12:42 am
- Forum: Dialogue System for Unity
- Topic: Instant Passthrough for Dialogue Options Whose Conditions are True
- Replies: 5
- Views: 1889
Re: Instant Passthrough for Dialogue Options Whose Conditions are True
Hi Tony, that's great - thank you! With that, I've gotten everything working successfully. I had missed the part of the documentation about conditions being checked one node in advance (for anyone else looking at this thread: http://pixelcrushers.com/dialogue_system/manual/html/more_on_conditions.ht...
- Thu Oct 20, 2016 10:12 pm
- Forum: Dialogue System for Unity
- Topic: Instant Passthrough for Dialogue Options Whose Conditions are True
- Replies: 5
- Views: 1889
Re: Instant Passthrough for Dialogue Options Whose Conditions are True
Hi Tony, thanks for putting these together! Your first example is exactly what I'm looking to do.
- Thu Oct 20, 2016 7:28 pm
- Forum: Dialogue System for Unity
- Topic: Instant Passthrough for Dialogue Options Whose Conditions are True
- Replies: 5
- Views: 1889
Instant Passthrough for Dialogue Options Whose Conditions are True
Hello! I have a conversation, which reaches a point where it branches into several dialogue options. Normally, these options would be displayed in the UI, and the player would choose one to proceed. I'm trying to do things slightly differently where each dialogue option has a condition attached - an...
- Fri Sep 30, 2016 6:26 pm
- Forum: Dialogue System for Unity
- Topic: Items & Quests created with incorrect Templates
- Replies: 9
- Views: 3652
Re: Items & Quests created with incorrect Templates
Gah! It's all so simple after all! Thank you Tony for persevering through my strange issues. I realise now that the template 'bugs' I was experiencing were simply due to removing what were actually required fields from the default templates. Knowing this, I've already got things back to working as e...
- Fri Sep 30, 2016 5:27 pm
- Forum: Dialogue System for Unity
- Topic: Items & Quests created with incorrect Templates
- Replies: 9
- Views: 3652
Re: Items & Quests created with incorrect Templates
My AntiVirus software has no features that are affecting programs' permissions, so it looks like that's not it either. I'm uncovering more strange behaviour, and it's easier to just show it in a video, so here we go: https://youtu.be/X-AtNMqHtIQ To preface that video - by resetting the Templates a c...
- Fri Sep 30, 2016 9:07 am
- Forum: Dialogue System for Unity
- Topic: Items & Quests created with incorrect Templates
- Replies: 9
- Views: 3652
Re: Items & Quests created with incorrect Templates
Hi Tony, by testing this at a work computer, I've established that everything is working fine on it and my laptop. I wasn't clear on how Quests' templates work, so thought there was a problem - but using the Debug mode you mentioned, I see that there are compulsory fields that cannot be removed on Q...
- Thu Sep 29, 2016 7:14 pm
- Forum: Dialogue System for Unity
- Topic: Items & Quests created with incorrect Templates
- Replies: 9
- Views: 3652
Re: Items & Quests created with incorrect Templates
Hi Tony, many thanks for the quick reply. I'm using Unity 5.4.1f1 and nothing on my end is touching EditorPrefs to my knowledge. No error/warning logs are being shown, even when the Dialogue System Controller's 'Debug' toggle is checked. But something fishy is going on here! My assumption is that my...
- Thu Sep 29, 2016 3:37 pm
- Forum: Dialogue System for Unity
- Topic: Items & Quests created with incorrect Templates
- Replies: 9
- Views: 3652
Items & Quests created with incorrect Templates
Hello! I'm really enjoying Dialogue System, but I've run into a bug when creating new Item and Quest objects. On the Quests/Items tab, Menu > New Item or Menu > New Quest don't seem to be working correctly. When either is selected, the object that gets created is always the same: always a Quest that...
- Wed Sep 21, 2016 9:18 am
- Forum: Dialogue System for Unity
- Topic: Missing Text Mesh Pro Typewriter Effect?
- Replies: 3
- Views: 2405
Re: Missing Text Mesh Pro Typewriter Effect?
Thanks for your help, Tony! It all appears to be working great. I look forward to grabbing the full update when it becomes available.