Search found 11 matches

by Roncin
Fri Aug 05, 2016 1:24 am
Forum: Dialogue System for Unity
Topic: Best practices
Replies: 3
Views: 901

Re: Best practices

These two books stick out in my memory, I grabbed several the same day from the library. The real key is the call number GV 1469. Library of Congress Category GV1469.15-1469.62 Computer games. Video games. Fantasy games //----------------------------------------------- Persistent links to the RRC li...
by Roncin
Thu Aug 04, 2016 3:12 pm
Forum: Dialogue System for Unity
Topic: Best practices
Replies: 3
Views: 901

Best practices

I am cleaning up my 1000 node dialogue today and just reflecting on the early design decisions that made thing easy/hard to work with. I think it would be useful for people starting out to sea your suggestions on best practices/lessons learned while using the Dialogue System. This has been a great p...
by Roncin
Thu Aug 04, 2016 12:12 pm
Forum: Dialogue System for Unity
Topic: Unity Events on Dialogue Entry
Replies: 8
Views: 2663

Re: Unity Events on Dialogue Entry

Hi Toni This feature looks REALLY valuable to me but I was caught by not being able to export the database. Some database features that would be really useful, even if I had to use a second file or non chat mapper compatible file... 1) Export the node layout. (Reimporting nodes as a new database cau...
by Roncin
Thu Aug 04, 2016 11:54 am
Forum: Dialogue System for Unity
Topic: Suggestions for Organization Features
Replies: 5
Views: 2462

Re: Suggestions for Organization Features

Try Cytoscape. http://cytoscape.org/ Cytoscape is designed to take a cell data tables and allow the user to discover connections between the a database with 10,000+ nodes and interactions. It has lots of cool features to routing, filtering, and displaying your graph. It was worth the time. It allowe...
by Roncin
Thu Aug 04, 2016 10:44 am
Forum: Dialogue System for Unity
Topic: Recording Route and Scoring Data
Replies: 8
Views: 2094

Re: Recording Route and Scoring Data

@"LongLeggedOne" I am working on solving that problem right now with 50 some log files. Attached is the code I used to record the conversation data. It is customized for my project but might give you a few ideas. If I was doing it again, I would use something like a % symbol as a delimiter...
by Roncin
Thu Aug 04, 2016 2:12 am
Forum: Dialogue System for Unity
Topic: Recording Route and Scoring Data
Replies: 8
Views: 2094

Re: Recording Route and Scoring Data

I am currently working on the same problem. What I did was modify the conversation logger script to echo the debug log to a file which I could then parse. In the debug information, I record the conversation id and node ID of each item selected in a log file. Now I am working on taking these ID numbe...
by Roncin
Fri Jan 29, 2016 3:26 pm
Forum: Dialogue System for Unity
Topic: Link to Conversation - cannot choose Start or Group nodes without dialogue text
Replies: 3
Views: 799

Re: Link to Conversation - cannot choose Start or Group nodes without dialogue text

For myself, I created dummy nodes that had the dialog text
START: <name of conversation> <ID number>

For ease of finding them, I tried to create dummy start nodes and an exit nodes with Node ID's 1,2,3... that way they would appear at the top of the list.
by Roncin
Thu Jan 21, 2016 10:38 pm
Forum: Dialogue System for Unity
Topic: creating a back button (need guidance)
Replies: 16
Views: 3452

Re: creating a back button (need guidance)

@irve Thanks irve, you have confirmed my suspicion that undoing the variables changes is going to be the challenge. Thanks! @Toni My playtester felt they didn't know the ramifications of a choice before they took it and wanted to go back and choose the other option. So yes, actually rewind. Thanks f...
by Roncin
Wed Jan 20, 2016 4:17 pm
Forum: Dialogue System for Unity
Topic: creating a back button (need guidance)
Replies: 16
Views: 3452

creating a back button (need guidance)

// Question My playtester wanted to go backwards through the dialog choices. Any thoughts on how to implement it? I can create an array of Conversation ID's and node id's and jump to a specific node, but I think it's going to cause a lot of problems. // Possible Solution Ideas ----------------------...
by Roncin
Fri Dec 18, 2015 11:29 pm
Forum: Dialogue System for Unity
Topic: [SOLVED] Automatically hide an answer already made.
Replies: 11
Views: 2079

Re: Automatically hide an answer already made.

Variant:
How do you handle a different conversation?
For example your in conversation ID 10 node 10 and you want to hide the jump to conversation ID 21 node 2?