Search found 11 matches
- Fri Aug 05, 2016 1:24 am
- Forum: Dialogue System for Unity
- Topic: Best practices
- Replies: 3
- Views: 971
Re: Best practices
These two books stick out in my memory, I grabbed several the same day from the library. The real key is the call number GV 1469. Library of Congress Category GV1469.15-1469.62 Computer games. Video games. Fantasy games //----------------------------------------------- Persistent links to the RRC li...
- Thu Aug 04, 2016 3:12 pm
- Forum: Dialogue System for Unity
- Topic: Best practices
- Replies: 3
- Views: 971
Best practices
I am cleaning up my 1000 node dialogue today and just reflecting on the early design decisions that made thing easy/hard to work with. I think it would be useful for people starting out to sea your suggestions on best practices/lessons learned while using the Dialogue System. This has been a great p...
- Thu Aug 04, 2016 12:12 pm
- Forum: Dialogue System for Unity
- Topic: Unity Events on Dialogue Entry
- Replies: 8
- Views: 2905
Re: Unity Events on Dialogue Entry
Hi Toni This feature looks REALLY valuable to me but I was caught by not being able to export the database. Some database features that would be really useful, even if I had to use a second file or non chat mapper compatible file... 1) Export the node layout. (Reimporting nodes as a new database cau...
- Thu Aug 04, 2016 11:54 am
- Forum: Dialogue System for Unity
- Topic: Suggestions for Organization Features
- Replies: 5
- Views: 2562
Re: Suggestions for Organization Features
Try Cytoscape. http://cytoscape.org/ Cytoscape is designed to take a cell data tables and allow the user to discover connections between the a database with 10,000+ nodes and interactions. It has lots of cool features to routing, filtering, and displaying your graph. It was worth the time. It allowe...
- Thu Aug 04, 2016 10:44 am
- Forum: Dialogue System for Unity
- Topic: Recording Route and Scoring Data
- Replies: 8
- Views: 2259
Re: Recording Route and Scoring Data
@"LongLeggedOne" I am working on solving that problem right now with 50 some log files. Attached is the code I used to record the conversation data. It is customized for my project but might give you a few ideas. If I was doing it again, I would use something like a % symbol as a delimiter...
- Thu Aug 04, 2016 2:12 am
- Forum: Dialogue System for Unity
- Topic: Recording Route and Scoring Data
- Replies: 8
- Views: 2259
Re: Recording Route and Scoring Data
I am currently working on the same problem. What I did was modify the conversation logger script to echo the debug log to a file which I could then parse. In the debug information, I record the conversation id and node ID of each item selected in a log file. Now I am working on taking these ID numbe...
- Fri Jan 29, 2016 3:26 pm
- Forum: Dialogue System for Unity
- Topic: Link to Conversation - cannot choose Start or Group nodes without dialogue text
- Replies: 3
- Views: 900
Re: Link to Conversation - cannot choose Start or Group nodes without dialogue text
For myself, I created dummy nodes that had the dialog text
START: <name of conversation> <ID number>
For ease of finding them, I tried to create dummy start nodes and an exit nodes with Node ID's 1,2,3... that way they would appear at the top of the list.
START: <name of conversation> <ID number>
For ease of finding them, I tried to create dummy start nodes and an exit nodes with Node ID's 1,2,3... that way they would appear at the top of the list.
- Thu Jan 21, 2016 10:38 pm
- Forum: Dialogue System for Unity
- Topic: creating a back button (need guidance)
- Replies: 16
- Views: 3795
Re: creating a back button (need guidance)
@irve Thanks irve, you have confirmed my suspicion that undoing the variables changes is going to be the challenge. Thanks! @Toni My playtester felt they didn't know the ramifications of a choice before they took it and wanted to go back and choose the other option. So yes, actually rewind. Thanks f...
- Wed Jan 20, 2016 4:17 pm
- Forum: Dialogue System for Unity
- Topic: creating a back button (need guidance)
- Replies: 16
- Views: 3795
creating a back button (need guidance)
// Question My playtester wanted to go backwards through the dialog choices. Any thoughts on how to implement it? I can create an array of Conversation ID's and node id's and jump to a specific node, but I think it's going to cause a lot of problems. // Possible Solution Ideas ----------------------...
- Fri Dec 18, 2015 11:29 pm
- Forum: Dialogue System for Unity
- Topic: [SOLVED] Automatically hide an answer already made.
- Replies: 11
- Views: 2345
Re: Automatically hide an answer already made.
Variant:
How do you handle a different conversation?
For example your in conversation ID 10 node 10 and you want to hide the jump to conversation ID 21 node 2?
How do you handle a different conversation?
For example your in conversation ID 10 node 10 and you want to hide the jump to conversation ID 21 node 2?