Just a follow-up in case anyone else has the same problem: Updating the Love/Hate package didn't solve it, but deleting both folders from my project entirely and then reimporting the packages did.
Thanks Tony!
Search found 4 matches
- Tue Mar 26, 2019 2:07 pm
- Forum: Dialogue System for Unity
- Topic: LocalizeUIText error after upgrade to 2.x
- Replies: 3
- Views: 338
- Mon Mar 18, 2019 3:37 pm
- Forum: Dialogue System for Unity
- Topic: LocalizeUIText error after upgrade to 2.x
- Replies: 3
- Views: 338
LocalizeUIText error after upgrade to 2.x
Hi - I'm getting a couple compile errors after updating to the latest version, both from the same line in LocalizeUIText.cs. Here's the first: Assets/Plugins/Pixel Crushers/Common/Scripts/Text/LocalizeUIText.cs(106,80): error CS0117: `PixelCrushers.GlobalTextTable' does not contain a definition for ...
- Thu May 12, 2016 10:33 am
- Forum: Dialogue System for Unity
- Topic: OnConversationResponseMenu not called on actor
- Replies: 2
- Views: 598
Re: OnConversationResponseMenu not called on actor
Ah, perfect. Hooking up the DialogSystemEvents component to the PlayerDialogController worked like a charm. Thanks!
(I'll PM you my invoice number to give 1.6.2.2 a try. Thanks Tony.)
(I'll PM you my invoice number to give 1.6.2.2 a try. Thanks Tony.)
- Wed May 11, 2016 11:23 am
- Forum: Dialogue System for Unity
- Topic: OnConversationResponseMenu not called on actor
- Replies: 2
- Views: 598
OnConversationResponseMenu not called on actor
Hi - I'm trying to execute some code when the response menu comes up, but my method (on the player object/actor) doesn't get called. using UnityEngine; using System.Collections; using PixelCrushers.DialogueSystem; public class PlayerDialogController : MonoBehaviour { public void OnConversationStart(...