Search found 8 matches

by VolcanoBean
Tue Nov 29, 2016 10:30 pm
Forum: Dialogue System for Unity
Topic: Proper way to have variables carry over in to different scenes? [SOLVED]
Replies: 4
Views: 739

Re: Proper way to have variables carry over in to different scenes?

That cleared up so many things I didn't understand! I had 'Don't Destroy On Load' unchecked and being able to use the Watch tab is so helpful. Thank you again for your help with this!

Gene
by VolcanoBean
Thu Nov 24, 2016 2:51 am
Forum: Dialogue System for Unity
Topic: Proper way to have variables carry over in to different scenes? [SOLVED]
Replies: 4
Views: 739

Re: Proper way to have variables carry over in to different scenes?

You are correct, I am referring to a variable I created in the dialogue database. Thank you for all the info. I will check it out and see if this clears things up.

Thanks so much!
Gene
by VolcanoBean
Mon Nov 21, 2016 10:48 pm
Forum: Dialogue System for Unity
Topic: Proper way to have variables carry over in to different scenes? [SOLVED]
Replies: 4
Views: 739

Proper way to have variables carry over in to different scenes? [SOLVED]

Hello, it seems like this shouldn't be too difficult, but I've been looking through the documentation and couldn't find quite what I was looking for. Can you tell me the proper way to have a variable's value carry over between scenes in Unity? Specifically, I have a boolean variable called "has...
by VolcanoBean
Fri Jul 15, 2016 9:56 am
Forum: Dialogue System for Unity
Topic: [SOLVED] Conversation starts/ends immediately on scene start?
Replies: 5
Views: 1125

Re: Conversation starts/ends immediately on scene start?

That did the trick. Thanks for taking the time to check this out and for explaining the preload process more. Much appreciated, sir!

Gene
by VolcanoBean
Thu Jul 14, 2016 11:31 pm
Forum: Dialogue System for Unity
Topic: [SOLVED] Conversation starts/ends immediately on scene start?
Replies: 5
Views: 1125

Re: Conversation starts/ends immediately on scene start?

Thanks, Tony! What I see in the stack trace is similar to what you posted. But I'm actually seeing different output on the start/end that gets logged when the scene starts as opposed to the start/end when a conversation is properly triggered. Here is what I'm seeing on the initial start. I don't see...
by VolcanoBean
Thu Jul 14, 2016 5:17 pm
Forum: Dialogue System for Unity
Topic: [SOLVED] Conversation starts/ends immediately on scene start?
Replies: 5
Views: 1125

[SOLVED] Conversation starts/ends immediately on scene start?

Hello. I've added the ConversationLogger script to my Player game object and when I first start my scene my console shows "Starting conversation" and "Ending conversation" messages for the first conversation in my Dialogue Manager right off the bat. This happens regardless of whe...
by VolcanoBean
Tue May 10, 2016 4:11 pm
Forum: Dialogue System for Unity
Topic: [SOLVED] Override Error after importing v1.6.2
Replies: 3
Views: 480

Re: Override Error after importing v1.6.2

Hi Tony, Thanks for the prompt reply! I should have thought of trying a fresh install on an empty project before posting here. There was no error when importing into the new project. You're correct that there was a naming conflict in my project. I had a script called "Action" which was obv...
by VolcanoBean
Tue May 10, 2016 3:42 pm
Forum: Dialogue System for Unity
Topic: [SOLVED] Override Error after importing v1.6.2
Replies: 3
Views: 480

[SOLVED] Override Error after importing v1.6.2

Hello, I purchased Dialogue System for Unity several months ago and really enjoy working with it. Today I imported version 1.6.2 for the first time and am immediately seeing an override error in the console. I am using Unity v5.3.4 on an iMac running OSX 10.10.5. The only part of the project I did n...