That cleared up so many things I didn't understand! I had 'Don't Destroy On Load' unchecked and being able to use the Watch tab is so helpful. Thank you again for your help with this!
Gene
Search found 8 matches
- Tue Nov 29, 2016 10:30 pm
- Forum: Dialogue System for Unity
- Topic: Proper way to have variables carry over in to different scenes? [SOLVED]
- Replies: 4
- Views: 739
- Thu Nov 24, 2016 2:51 am
- Forum: Dialogue System for Unity
- Topic: Proper way to have variables carry over in to different scenes? [SOLVED]
- Replies: 4
- Views: 739
Re: Proper way to have variables carry over in to different scenes?
You are correct, I am referring to a variable I created in the dialogue database. Thank you for all the info. I will check it out and see if this clears things up.
Thanks so much!
Gene
Thanks so much!
Gene
- Mon Nov 21, 2016 10:48 pm
- Forum: Dialogue System for Unity
- Topic: Proper way to have variables carry over in to different scenes? [SOLVED]
- Replies: 4
- Views: 739
Proper way to have variables carry over in to different scenes? [SOLVED]
Hello, it seems like this shouldn't be too difficult, but I've been looking through the documentation and couldn't find quite what I was looking for. Can you tell me the proper way to have a variable's value carry over between scenes in Unity? Specifically, I have a boolean variable called "has...
- Fri Jul 15, 2016 9:56 am
- Forum: Dialogue System for Unity
- Topic: [SOLVED] Conversation starts/ends immediately on scene start?
- Replies: 5
- Views: 1125
Re: Conversation starts/ends immediately on scene start?
That did the trick. Thanks for taking the time to check this out and for explaining the preload process more. Much appreciated, sir!
Gene
Gene
- Thu Jul 14, 2016 11:31 pm
- Forum: Dialogue System for Unity
- Topic: [SOLVED] Conversation starts/ends immediately on scene start?
- Replies: 5
- Views: 1125
Re: Conversation starts/ends immediately on scene start?
Thanks, Tony! What I see in the stack trace is similar to what you posted. But I'm actually seeing different output on the start/end that gets logged when the scene starts as opposed to the start/end when a conversation is properly triggered. Here is what I'm seeing on the initial start. I don't see...
- Thu Jul 14, 2016 5:17 pm
- Forum: Dialogue System for Unity
- Topic: [SOLVED] Conversation starts/ends immediately on scene start?
- Replies: 5
- Views: 1125
[SOLVED] Conversation starts/ends immediately on scene start?
Hello. I've added the ConversationLogger script to my Player game object and when I first start my scene my console shows "Starting conversation" and "Ending conversation" messages for the first conversation in my Dialogue Manager right off the bat. This happens regardless of whe...
- Tue May 10, 2016 4:11 pm
- Forum: Dialogue System for Unity
- Topic: [SOLVED] Override Error after importing v1.6.2
- Replies: 3
- Views: 480
Re: Override Error after importing v1.6.2
Hi Tony, Thanks for the prompt reply! I should have thought of trying a fresh install on an empty project before posting here. There was no error when importing into the new project. You're correct that there was a naming conflict in my project. I had a script called "Action" which was obv...
- Tue May 10, 2016 3:42 pm
- Forum: Dialogue System for Unity
- Topic: [SOLVED] Override Error after importing v1.6.2
- Replies: 3
- Views: 480
[SOLVED] Override Error after importing v1.6.2
Hello, I purchased Dialogue System for Unity several months ago and really enjoy working with it. Today I imported version 1.6.2 for the first time and am immediately seeing an override error in the console. I am using Unity v5.3.4 on an iMac running OSX 10.10.5. The only part of the project I did n...