Search found 20771 matches
- Sat May 18, 2024 4:06 pm
- Forum: Dialogue System for Unity
- Topic: Select Closest Usable when Multiple are in Range
- Replies: 1
- Views: 25
Re: Select Closest Usable when Multiple are in Range
Hi, Are you using the Selector component, Proximity Selector, or something else?(The Selector/Proximity Selector aren't mandatory. They're just provided as a convenience if you want to use them.) Assuming you're using a Proximity Selector, you can make a subclass of ProximitySelector and override th...
- Sat May 18, 2024 3:51 pm
- Forum: Dialogue System for Unity
- Topic: Adding images of player and NPC
- Replies: 1
- Views: 21
Re: Adding images of player and NPC
Hi, Assign your portrait images to the actors' Portrait Sprites: actorPortraits.png Then make sure your subtitle panel's Portrait Image is assigned: portraitImage.png If that doesn't work, first look for any errors or warnings in your Console window. If there are no errors or warnings, make sure the...
- Fri May 17, 2024 4:27 pm
- Forum: Dialogue System for Unity
- Topic: How to Skip Entire Cutscenes?
- Replies: 3
- Views: 38
Re: How to Skip Entire Cutscenes?
Glad to help!
- Fri May 17, 2024 2:30 pm
- Forum: Dialogue System for Unity
- Topic: How to Skip Entire Cutscenes?
- Replies: 3
- Views: 38
Re: How to Skip Entire Cutscenes?
Hi, Create an empty dialogue entry node for #3. Set its Sequence to something like: SetDialoguePanel(false); // Hide dialogue UI SetContinueMode(false); // Disable continue button Timeline(play, YourTimeline)->Message(Done); // Play timeline then send "Done" required SetContinueMode(true)@...
- Fri May 17, 2024 11:47 am
- Forum: Dialogue System for Unity
- Topic: Setactive Timeline skips dialogue
- Replies: 3
- Views: 33
Re: Setactive Timeline skips dialogue
Hi,
See this post: https://pixelcrushers.com/phpbb/viewtop ... 406#p37406
It shows how to pause the timeline to click the continue button. You can do a similar thing for response menus.
See this post: https://pixelcrushers.com/phpbb/viewtop ... 406#p37406
It shows how to pause the timeline to click the continue button. You can do a similar thing for response menus.
- Fri May 17, 2024 9:50 am
- Forum: Dialogue System for Unity
- Topic: Setactive Timeline skips dialogue
- Replies: 3
- Views: 33
Re: Setactive Timeline skips dialogue
Hi, Add "{{default}}" (without quotes) to the dialogue entry's Sequence. The conversation will stay on a dialogue entry for the duration of its Sequence. The SetActive() commands run and finish immediately, which means the dialogue entry finishes immediately and the conversation advances i...
- Fri May 17, 2024 9:47 am
- Forum: Quest Machine
- Topic: [HOWTO] How To: Monitor Conditions in Custom Quest Conditions
- Replies: 0
- Views: 7
[HOWTO] How To: Monitor Conditions in Custom Quest Conditions
When writing a custom quest condition, the condition may not be true as soon as the condition's quest node becomes active. Here are 3 ways to check for quest conditions that may become true after the quest node has become active: 1. Listen for messages from the message system. See MessageQuestCondit...
- Thu May 16, 2024 7:15 pm
- Forum: Dialogue System for Unity
- Topic: Prevent Usable use through wall?
- Replies: 9
- Views: 77
Re: Prevent Usable use through wall?
Hi,
It's done from the camera. So it sounds like you've identified the issue. The Selector component isn't mandatory. You can use whatever technique of your own to trigger Dialogue System Triggers.
It's done from the camera. So it sounds like you've identified the issue. The Selector component isn't mandatory. You can use whatever technique of your own to trigger Dialogue System Triggers.
- Thu May 16, 2024 7:14 pm
- Forum: Dialogue System for Unity
- Topic: Followed quick start but doesnt work
- Replies: 6
- Views: 80
Re: Followed quick start but doesnt work
Hi, Please import the HDRP materials for the demo scene from the Dialogue System Extras page ( direct download ). Then make sure DemoScene1 works. (Talk to the soldier NPC, Private Hart.) If that works, please try the Quick Start again starting with a new, empty scene without modifying any of the st...
- Thu May 16, 2024 5:21 pm
- Forum: Dialogue System for Unity
- Topic: Followed quick start but doesnt work
- Replies: 6
- Views: 80
Re: Followed quick start but doesnt work
Hi, Cinemachine and 3rd person follow should be fine. Are you using the default Dialogue Manager prefab located in Assets / Plugins / Pixel Crushers / Dialogue System / Prefabs? If so, are you using it unmodified except for creating and assigning a dialogue database to it? Does DemoScene1 play prope...