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by Tony Li
Sun Jan 25, 2015 4:41 am
Forum: Dialogue System for Unity
Topic: SendMessageOnDialogueEvent.OnConversationEnd Potential Issue?
Replies: 4
Views: 1242

SendMessageOnDialogueEvent.OnConversationEnd Potential Issue?

Thanks! I really appreciate the review, and I'm glad the Dialogue System is proving useful to your game. I'm putting together a showcase page of games that are released or in development that use the Dialogue System. May I include yours? If so, would you please send a few screenshots and a short des...
by Tony Li
Sat Jan 24, 2015 6:03 pm
Forum: Dialogue System for Unity
Topic: SendMessageOnDialogueEvent.OnConversationEnd Potential Issue?
Replies: 4
Views: 1242

SendMessageOnDialogueEvent.OnConversationEnd Potential Issue?

Hi, Would you please post the inspector view of your SendMessageOnDialogueEvent component, and whatever target is receiving the message? I wouldn't think that the conversant would matter. Also, if you'd like to email an example project to tony (at) pixelcrushers.com, I'll be happy to take a look.
by Tony Li
Fri Jan 23, 2015 2:44 pm
Forum: Dialogue System for Unity
Topic: Fount Change?
Replies: 11
Views: 3042

Fount Change?

Import this updated package or edit ActorStyleUnityDialogueUI.cs and add this at line 20:

base.Start();

(Sorry, I forgot to add that line in the original package.)
by Tony Li
Fri Jan 23, 2015 9:23 am
Forum: Dialogue System for Unity
Topic: Showing Adventure Creator cursor during conversations
Replies: 5
Views: 1920

Showing Adventure Creator cursor during conversations

If updating AC doesn't fix the issue, please feel free to send an example project to tony (at) pixelcrushers.com. I'll be happy to take a look.
by Tony Li
Fri Jan 23, 2015 8:23 am
Forum: Dialogue System for Unity
Topic: Fount Change?
Replies: 11
Views: 3042

Fount Change?

Thanks! I'll look into this and get back to you with an answer as soon as I can. (I'm out of the office at the moment.)
by Tony Li
Fri Jan 23, 2015 8:16 am
Forum: Dialogue System for Unity
Topic: Fount Change?
Replies: 11
Views: 3042

Fount Change?

Could you please drag the "Actor Style JRPG2 Dialogue UI" prefab into a temporary scene, fully expand it in the Hierarchy, and post a screenshot of Hierarchy view? Or, if you prefer, email the UI to tony (at) pixelcrushers.com and I'll check it out in Unity. Right-click on the "Custom...
by Tony Li
Fri Jan 23, 2015 7:45 am
Forum: Dialogue System for Unity
Topic: Fount Change?
Replies: 11
Views: 3042

Fount Change?

Would you please post screenshots of the expanded dialogue UI the Hierarchy view and the UnityDialogueUI script in the Inspector view?
by Tony Li
Thu Jan 22, 2015 2:37 pm
Forum: Dialogue System for Unity
Topic: Showing Adventure Creator cursor during conversations
Replies: 5
Views: 1920

Showing Adventure Creator cursor during conversations

Hi, It might be an outdated Dialogue System file, or an issue with an old version of Adventure Creator. Try this: 1. Delete the folder "Dialogue System/Third Party Support/Adventure Creator". 2. Download and import this package: AdventureCreator_Support_1_4_4.unitypackage . (Note for futur...
by Tony Li
Thu Jan 22, 2015 9:47 am
Forum: Dialogue System for Unity
Topic: Showing Adventure Creator cursor during conversations
Replies: 5
Views: 1920

Showing Adventure Creator cursor during conversations

Hi, Adventure Creator (AC) keeps the cursor hidden when it's in normal gameplay mode. To show the cursor, the bridge script needs to put AC in dialog options mode (DialogState). On the bridge script, set Use Dialog State to Always if you always want to show the cursor. You can use this if you know t...
by Tony Li
Thu Jan 22, 2015 4:21 am
Forum: Dialogue System for Unity
Topic: Setting up dialogue text which floats above the participant in Conversations?
Replies: 6
Views: 1726

Setting up dialogue text which floats above the participant in Conversations?

Hi, The BarkDialogueUI will get you halfway there. It displays subtitles using the actor's bark UI. But it automatically chooses the first player response instead of showing the response menu. For your case, create a subclass of your regular dialogue UI (e.g., UnityDialogueUI for legacy, UnityUIDial...