Search found 23401 matches

by Tony Li
Mon Jul 03, 2017 1:11 pm
Forum: Dialogue System for Unity
Topic: Dialogue System for Unity 1.7.3 Released
Replies: 4
Views: 1046

Re: Dialogue System for Unity 1.7.3 Released

I'll be releasing a patch next week. I'll include a checkbox for this. It'll be on the Database tab, in the Editor Settings foldout at the bottom.
by Tony Li
Sat Jul 01, 2017 7:59 am
Forum: Dialogue System for Unity
Topic: Background Manager
Replies: 8
Views: 2597

Re: Background Manager

Awesome! Thanks for sharing this! I like how you tied it into the persistent data system, too.
by Tony Li
Fri Jun 30, 2017 10:06 pm
Forum: Dialogue System for Unity
Topic: Dialogue System for Unity 1.7.3 Released
Replies: 4
Views: 1046

Re: Dialogue System for Unity 1.7.3 Released

hellwalker wrote:Awesome, Thanks for the update. I love the 'Center on START' menu item addition.
Thanks! That was another user suggestion. Simple to implement, and really handy.
by Tony Li
Fri Jun 30, 2017 2:17 pm
Forum: Dialogue System for Unity
Topic: Dialogue System for Unity 1.7.3 Released
Replies: 4
Views: 1046

Dialogue System for Unity 1.7.3 Released

Version 1.7.3 is now available on the Unity Asset Store and Pixel Crushers customer download site. This is a small maintenance release with a few fixes and some usability improvements to the editors. Version 1.7.3 Core Dialogue Editor: Added 'Center on START' menu item; fixed inspector lag in Events...
by Tony Li
Fri Jun 30, 2017 9:07 am
Forum: Dialogue System for Unity
Topic: Customising Invalid Entries
Replies: 3
Views: 640

Re: Customising Invalid Entries

Glad I could help!
by Tony Li
Thu Jun 29, 2017 8:22 pm
Forum: Dialogue System for Unity
Topic: Action On Conversation End
Replies: 3
Views: 1316

Re: Action On Conversation End

Happy to help! Thanks for sharing your debug code!
by Tony Li
Thu Jun 29, 2017 4:11 pm
Forum: Dialogue System for Unity
Topic: Action On Conversation End
Replies: 3
Views: 1316

Re: Action On Conversation End

Hi, The tables on this page explain which GameObjects receive events such as OnConversationStart and OnConversationEnd. OnConversationEnd is sent to the Dialogue Manager GameObject and the conversation participants' GameObjects. You can specify the participant GameObjects in DialogueManager.StartCon...
by Tony Li
Thu Jun 29, 2017 2:01 pm
Forum: Dialogue System for Unity
Topic: Customising Invalid Entries
Replies: 3
Views: 640

Re: Customising Invalid Entries

Hi, If you're using Unity UI, every button has a UnityUIResponseButton component with a response property. The response has two useful properties: enabled (bool): True if the response is valid, false if it's invalid. destinationEntry ( DialogueEntry ): The dialogue entry that the response leads to. ...
by Tony Li
Mon Jun 26, 2017 6:42 pm
Forum: Dialogue System for Unity
Topic: Only Once, Stop On Trigger Exit check is not saved.
Replies: 2
Views: 901

Re: Only Once, Stop On Trigger Exit check is not saved.

That's correct. The Only Once checkbox only lasts for the loaded scene. When you reload the scene, the checkbox resets. If you want to remember only once across scene changes, use a Dialogue System variable: http://pixelcrushers.com/dialogue_system/images/persistentOnlyOnce1.png http://pixelcrushers...
by Tony Li
Sun Jun 25, 2017 10:24 am
Forum: Dialogue System for Unity
Topic: Cancel Sequence?
Replies: 1
Views: 567

Re: Cancel Sequence?

Hi, Use this code to stop the sequence: DialogueManager.StopSequence(DialogueManager.Instance.GetComponent<Sequencer>()); If you manually started a sequence using DialogueManager.PlaySequence(), it returned a Sequencer object. You can pass that object to StopSequence instead: var sequencer = Dialogu...