Search found 23413 matches
- Sat Aug 12, 2017 8:46 pm
- Forum: Dialogue System for Unity
- Topic: New and Lost :(
- Replies: 23
- Views: 3831
Re: New and Lost :(
One last (lol) question did come up though. For the textinput I have to collect the player's name, it works - it even stores the name and I can get to it fine so that part's great. But for some reason when it first displays the input field, it has 'nil' in there instead of being empty and displayin...
- Sat Aug 12, 2017 7:55 pm
- Forum: Dialogue System for Unity
- Topic: New and Lost :(
- Replies: 23
- Views: 3831
Re: New and Lost :(
The package costs a lot! I want to make sure it does everything I needed before buying, haha. Fair enough. :-) Okay, just a couple more questions...probably. First, with the player responses menu, the scrolling through it is reeeeeeeeally slow. How would I change how quickly they can scroll through...
- Sat Aug 12, 2017 6:00 pm
- Forum: Dialogue System for Unity
- Topic: New and Lost :(
- Replies: 23
- Views: 3831
Re: New and Lost :(
The last thing I want to do is make it so that if (None) is the person speaking it doesn't try to display the portrait or name...I've done some poking around in the UI panels but I'm not sure how to do that. You're really finding all the edge cases! :-) The easiest, non-scripting solution is to cre...
- Sat Aug 12, 2017 4:53 pm
- Forum: Dialogue System for Unity
- Topic: New and Lost :(
- Replies: 23
- Views: 3831
Re: New and Lost :(
Thanks so much for your help! I was able to get this working and it does exactly what I wanted. I can also see how to use this to perform other actions in the future as well. Though, can I use something like this to, for example, end a conversation and change scenes? IE if the player's responses le...
- Sat Aug 12, 2017 2:09 pm
- Forum: Dialogue System for Unity
- Topic: New and Lost :(
- Replies: 23
- Views: 3831
Re: New and Lost :(
Hi, Thanks for checking out the Dialogue System! Here's an example scene: DiscoverNameExample_2017-08-12.unitypackage To set it up, I configured the actor to use a Display Name, initially set to "Stranger": http://pixelcrushers.com/dialogue_system/download/fileshare/changeName1.png When th...
- Sat Aug 12, 2017 1:41 pm
- Forum: Dialogue System for Unity
- Topic: loading in middle of the game.
- Replies: 11
- Views: 2290
Re: loading in middle of the game.
Hi, Here's the updated Lobby example: LobbyExample_2017-08-12.unitypackage EDIT: Updated: Textline_LobbyExample_2018-02-26.unitypackage To use it: 1. Download and import the latest Textline package. 2. Make sure you've also imported AutoSaveLoad and Menu Framework . 3. From the Lobby Example folder,...
- Fri Aug 11, 2017 9:47 pm
- Forum: Dialogue System for Unity
- Topic: Priority conversation
- Replies: 23
- Views: 4043
Re: Priority conversation
This patch should fix the timing issue: DialogueSystem_1_7_4_Patch20170811_UIQuestLogWindow.unitypackage
It will work for any version of the Dialogue System 1.7.0 - 1.7.4.
It will work for any version of the Dialogue System 1.7.0 - 1.7.4.
- Fri Aug 11, 2017 11:57 am
- Forum: Dialogue System for Unity
- Topic: Priority conversation
- Replies: 23
- Views: 4043
Re: Priority conversation
Hi,
I'll investigate this. It sounds like a timing issue. In the meantime, use a shorter animation or disable it like you did.
I'll investigate this. It sounds like a timing issue. In the meantime, use a shorter animation or disable it like you did.
- Thu Aug 10, 2017 8:45 pm
- Forum: Dialogue System for Unity
- Topic: Priority conversation
- Replies: 23
- Views: 4043
Re: Priority conversation
Also tick the Dialogue Manager's Display Settings > Subtitle Settings > Show PC Subtitles During Line.
- Thu Aug 10, 2017 7:59 pm
- Forum: Dialogue System for Unity
- Topic: Priority conversation
- Replies: 23
- Views: 4043
Re: Priority conversation
Hi,
Inspect the Dialogue Manager, and untick Display Settings > Input Settings > Always Force Response Menu.
When this is unticked, if the player only has one response option it will automatically play without making the player choose the option.
Inspect the Dialogue Manager, and untick Display Settings > Input Settings > Always Force Response Menu.
When this is unticked, if the player only has one response option it will automatically play without making the player choose the option.