Search found 7 matches
- Mon Apr 04, 2016 5:09 pm
- Forum: Dialogue System for Unity
- Topic: Modifying fading in and fading out of Generic Unity Dialogue UI on strat and end of a conversation
- Replies: 1
- Views: 1376
Modifying fading in and fading out of Generic Unity Dialogue UI on strat and end of a conversation
Hi there, Maybe this is a simple question or I'm missing a setting somewhere. I already searched the forums and checked the manual and came here to ask you this question finally. My UI fades in and out at the start phases and end phases of a conversation. I want to be able to keep the UI at all time...
- Wed Feb 17, 2016 3:40 pm
- Forum: Dialogue System for Unity
- Topic: Updating Dialogue Text by retrieving Variables from a Scriptable Object Database
- Replies: 10
- Views: 4592
Re: Updating Dialogue Text by retrieving Variables from a Scriptable Object Database
Sounds good. It's a bit of a work around and extra code lying within the method casting the double to int but it works like a charm.
Thanks again for the lightning speed response. I've made considerable headway today!
Thanks again for the lightning speed response. I've made considerable headway today!
- Tue Feb 16, 2016 5:16 pm
- Forum: Dialogue System for Unity
- Topic: Updating Dialogue Text by retrieving Variables from a Scriptable Object Database
- Replies: 10
- Views: 4592
Re: Updating Dialogue Text by retrieving Variables from a Scriptable Object Database
Hi Tony, I'm implementing the first option already. I had an issue though and wanted to ask you. My Dialogue Text reads: Yes. Tell me about [lua(GetPerson(2))]. And I get this error: Dialogue System: Lua code 'return GetPerson(2)' threw exception 'failed to convert parameters' Would you happen to ha...
- Wed Feb 10, 2016 12:22 pm
- Forum: Dialogue System for Unity
- Topic: Updating Dialogue Text by retrieving Variables from a Scriptable Object Database
- Replies: 10
- Views: 4592
Re: Updating Dialogue Text by retrieving Variables from a Scriptable Object Database
Hey Tony,
I just got back from work and read your post. Option 1 seems to be the simpler one indeed. I'm going to weigh the situation and let you know of the outcome.
I just got back from work and read your post. Option 1 seems to be the simpler one indeed. I'm going to weigh the situation and let you know of the outcome.
- Tue Feb 09, 2016 3:18 pm
- Forum: Dialogue System for Unity
- Topic: Updating Dialogue Text by retrieving Variables from a Scriptable Object Database
- Replies: 10
- Views: 4592
Re: Updating Dialogue Text by retrieving Variables from a Scriptable Object Database
Hi Tony! I've got to say it again... what an awesome reply you have given to me. I spent some time digesting the text and then I picked the 2nd solution and used the code to register my Lua functions. After a couple minutes I got it working perfectly! Now I can register any function I want and it'll...
- Mon Feb 08, 2016 2:49 pm
- Forum: Dialogue System for Unity
- Topic: Updating Dialogue Text by retrieving Variables from a Scriptable Object Database
- Replies: 10
- Views: 4592
Re: Updating Dialogue Text by retrieving Variables from a Scriptable Object Database
This is some lightning speed response right there Tony, much appreciated. I'm working in the day and it's almost bed time for me so I'll give this stuff a try as soon as I can. I'll reply once I've wrapped my head around your response.
- Mon Feb 08, 2016 1:57 pm
- Forum: Dialogue System for Unity
- Topic: Updating Dialogue Text by retrieving Variables from a Scriptable Object Database
- Replies: 10
- Views: 4592
Updating Dialogue Text by retrieving Variables from a Scriptable Object Database
Here's what I'd like to do: Problem 1: I have a text that reads: "You seem to have X gold coins with you. Did you talk to your associates A, B, C and D about getting a loan?" Now what I want to do is fill in X, A, B, C and D with respective variables from my Scriptable Object Database. I d...