Search found 3 matches
- Sat Jun 18, 2016 3:49 am
- Forum: Dialogue System for Unity
- Topic: Conversation Save Bug
- Replies: 12
- Views: 1978
Re: Conversation Save Bug
Seems there is another bug in Conversation Save (version 1.6.4) In the editor, the scene is not marked dirty when the conversation is changed using the Conversation Popup (inside Conversation Trigger component) 1. Load multiple scenes (addictive), master scene has Dialogue System Manager 2. GameObje...
- Sun Jan 24, 2016 9:25 am
- Forum: Dialogue System for Unity
- Topic: Serialize LUA custom table
- Replies: 3
- Views: 1097
Re: Serialize LUA custom table
Thanks, I have no question on the use of PersistentDataManager. I know it is easy to write a specific method to serialize the table. But is there a generic method that could serialize the Lua table recursively? If I use Lua.Run ("return tablename"), it seems only basic type like string and...
- Sun Jan 24, 2016 4:55 am
- Forum: Dialogue System for Unity
- Topic: Serialize LUA custom table
- Replies: 3
- Views: 1097
Serialize LUA custom table
Hello, I would like to know if there is any build-in support to serialize a custom Lua table? That is to serialize to a string like this Inventory = { slot1 = {name="sword", level=1}, slot2 = {name="sword2", level=2}}; So that the result can be loaded directly by the PersistentDa...