Hi,
Did you get any errors when importing 1.6.2.2? If something else in the project is preventing Unity from compiling, then Unity may continue to use the old version.
Try giving everything a clean start -- close the Dialogue window and exit Unity. Then open the project again in Unity and open the Dialogue window. Keep an eye out for any errors in the console when you start Unity.
I don't follow what's happening in your screenshot. You entered "Look, I type this here..." in the Menu Text field, and it looks like it's showing up in the node.
The rule for what's shown in nodes is:
- Menu Text
- If there's no Menu Text, show Dialogue Text.
- If there's no Dialogue Text either, show <Title>.
If the node's actor (i.e., speaker) is a different actor than the ones assigned to the conversation as a whole, the node will also show the actor's name ("Rammicka" in this case).
Are you seeing different behavior? If something's not working as you expect, can you please give me more details about it?