Now that's support! Far above and beyond my expectations. I'll really be looking forward to those Blox because I don't think I could make the game that I want without Love/Hate integrating into my plyGame project. Very much appreciated!
It almost feels like Christmas or something.
Search found 3 matches
- Wed Dec 02, 2015 8:26 am
- Forum: Love/Hate
- Topic: plyGame Integration
- Replies: 4
- Views: 2491
- Tue Dec 01, 2015 11:10 pm
- Forum: Love/Hate
- Topic: plyGame Integration
- Replies: 4
- Views: 2491
Re: plyGame Integration
Thanks for the reply, and for adding this to your development roadmap. As I'm a novice with C#, I'll have to wait for the update before I can make use of Love/Hate because I'm very deep into developing a plyGame project at the moment. But I'll add that (the functionality of) Love/Hate is a very nece...
- Tue Dec 01, 2015 10:28 pm
- Forum: Love/Hate
- Topic: plyGame Integration
- Replies: 4
- Views: 2491
plyGame Integration
I've (very) recently purchased Love/Hate and would like to know if it's possible to integrate it into a plyGame project? I know that Pixel Crushers Dialogue System supports plyGame, and that Love/Hate is integrated into Dialogue System, but is it possible then to integrate Love/Hate directly into pl...