Search found 181 matches

by Alatriste
Fri Jun 08, 2018 11:17 am
Forum: Dialogue System for Unity
Topic: LoadLevel and Sequences
Replies: 10
Views: 2141

Re: LoadLevel and Sequences

Thanks Tony! I'll give a try and I'll post go did it go.
by Alatriste
Fri Jun 08, 2018 3:40 am
Forum: Dialogue System for Unity
Topic: LoadLevel and Sequences
Replies: 10
Views: 2141

Re: LoadLevel and Sequences

Thanks Tony for the clarification. One more questions about the LoadLevel. Let say I want to use the command in the middle of a conversation, just right after a dialogue node has finished. (so the dialogue continues after loading, but the scene changes.) The flow is as follow: 1. Wait for the player...
by Alatriste
Thu Jun 07, 2018 4:08 pm
Forum: Dialogue System for Unity
Topic: LoadLevel and Sequences
Replies: 10
Views: 2141

LoadLevel and Sequences

Hi, A few questions about LoadLevel and the best way to do it, among some questions regarding the Sequences. I'm trying to control as much as possible through the Dialogue System sequences, so after a dialogue, I want to load another scene and deactivate the NPC portrait image game object. What I di...
by Alatriste
Mon Jun 04, 2018 3:51 am
Forum: Dialogue System for Unity
Topic: Dialogue System for Unity 2.0 Released!
Replies: 12
Views: 1251

Re: Dialogue System for Unity 2.0 Released!

Well done, Tony.

Dialogue System is one of my favorites addons. :)
by Alatriste
Sun Jun 03, 2018 6:08 am
Forum: Dialogue System for Unity
Topic: Background Manager
Replies: 8
Views: 1550

Re: Background Manager

Found I think, part of the answer: Creating a "Background" field in your conversation. From there, you can just assign the name of the background you have in the "Resources" folder. Cannot believe was so easy. :oops: The problem is that when I connect the 1st conversation to the ...
by Alatriste
Sun Jun 03, 2018 5:18 am
Forum: Dialogue System for Unity
Topic: Background Manager
Replies: 8
Views: 1550

Re: Background Manager

One more question regarding the Background Manager included in the VN Package: Should I use only one BM in the scene to control the Background changes within the same scene? (for instance, imagine I have a general view of a room and then close up views for some objects) I guess the goal here is to h...
by Alatriste
Fri Jun 01, 2018 6:03 am
Forum: Dialogue System for Unity
Topic: Build a String variable with GetLocalizedText and LocalizedTextTable
Replies: 2
Views: 298

Re: Build a String variable with GetLocalizedText and LocalizedTextTable

Good idea! I managed to make this work in a previous project through PlayMaker, but I was wondering if it would be possible to replicate the same effect without scripting, which so far seems to be possible. :)

Thanks Tony!
by Alatriste
Thu May 31, 2018 6:13 pm
Forum: Dialogue System for Unity
Topic: Build a String variable with GetLocalizedText and LocalizedTextTable
Replies: 2
Views: 298

Build a String variable with GetLocalizedText and LocalizedTextTable

Hi Tony, I'm trying to create a string using 3 variables to show an alert with the following messsage: "Item Achieved: Perfume" To do so, I'm using Variable["Alert"] = GetLocalizedText("Item","room001_perfume", "DisplayedName") The problem is that I ...
by Alatriste
Mon May 28, 2018 10:04 am
Forum: Dialogue System for Unity
Topic: Possible subtitle clearing bug (?)
Replies: 18
Views: 1648

Re: Possible subtitle clearing bug (?)

That's pretty cool! I didn't know it worked that way. Thanks!! ;)
by Alatriste
Mon May 28, 2018 3:30 am
Forum: Dialogue System for Unity
Topic: Possible subtitle clearing bug (?)
Replies: 18
Views: 1648

Re: Possible subtitle clearing bug (?)

Dialogue System Events is a component that you can add to the Dialogue Manager. It doesn't require any scripting. You can configure Conversation Events > On Conversation Line End to clear the text element. How does it work? Because when I tried it seems that the component was asking for a script wh...