Search found 20 matches

by nrvllrgrs
Thu Jan 21, 2021 10:08 am
Forum: Dialogue System for Unity
Topic: Storyhaven: Made with Dialogue System
Replies: 1
Views: 166

Storyhaven: Made with Dialogue System

https://play.google.com/store/apps/details?id=com.Groundling.Storyhaven&hl=en&gl=US I made this game because I was tired of looking at the inside of my house during COVID. So it transforms the inside of your home into a fantasy adventure after you print some QR markers and place them around ...
by nrvllrgrs
Mon Oct 05, 2020 10:45 am
Forum: Dialogue System for Unity
Topic: Build Errors from Editor scripts
Replies: 3
Views: 406

Re: Build Errors from Editor scripts

Well then. Now I just feel dumb. Thanks for the help.
by nrvllrgrs
Mon Oct 05, 2020 12:52 am
Forum: Dialogue System for Unity
Topic: Build Errors from Editor scripts
Replies: 3
Views: 406

Build Errors from Editor scripts

Using Unity 2020.1.2 and Dialogue System 2.2.11: I'm getting 100+ build errors, all related to Dialogue System editor scripts. Such errors include: Assets\Plugins\Pixel Crushers\Common\Scripts\Editor\Save System\DiskSavedGameDataStorerEditor.cs(5,7): error CS0246: The type or namespace name 'UnityEd...
by nrvllrgrs
Sat Aug 04, 2018 9:48 am
Forum: Dialogue System for Unity
Topic: How does audio work in 2.0
Replies: 3
Views: 761

Re: How does audio work in 2.0

Is it possible to load the audio files in a data structure specific to the level? I have an audio heavy game and I'd prefer not paying for it in memory.

Or is setting the clips to Streaming the best solution?
by nrvllrgrs
Mon Feb 20, 2017 9:18 pm
Forum: Dialogue System for Unity
Topic: 2 START nodes when importing Chat Mapper XML
Replies: 3
Views: 782

Re: 2 START nodes when importing Chat Mapper XML

That was it. I was generating the XML from another program and the exporting start node's title was not START. Thanks.
by nrvllrgrs
Mon Feb 20, 2017 6:23 pm
Forum: Dialogue System for Unity
Topic: 2 START nodes when importing Chat Mapper XML
Replies: 3
Views: 782

2 START nodes when importing Chat Mapper XML

When I import a Chat Mapper XML, I get 2 start nodes for each conversation. One that matches the Chat Mapper project; and another new node labeled <START>. Is there a way to prevent the 2nd start node from being created? Do I need to setup the XML differently?
by nrvllrgrs
Sat Oct 15, 2016 12:19 am
Forum: Dialogue System for Unity
Topic: Different Conversation UI
Replies: 23
Views: 3641

Re: Different Conversation UI

I could not figure out how to use Sequences to disable the buttons in the template list. However, I added an if-check around the template instantiation in to UnityUIResponseMenuControls (line 236) and it worked. // Instantiate buttons from template: // Instantiate buttons from template: for (int i =...
by nrvllrgrs
Fri Oct 14, 2016 6:15 pm
Forum: Dialogue System for Unity
Topic: Different Conversation UI
Replies: 23
Views: 3641

Re: Different Conversation UI

I cannot rename the button because it is created by the Dialogue System. For each PC response option, the system clones the template and adds it is an item to the response list. In your provided example, it lists all of the emails, [Logout], and Reply. Ideally, the logout and reply options should no...
by nrvllrgrs
Fri Oct 14, 2016 12:34 am
Forum: Dialogue System for Unity
Topic: Different Conversation UI
Replies: 23
Views: 3641

Re: Different Conversation UI

SetActive(REPLY RESPONSE BUTTON,false); This code snippet does not disable Response Button Template (Clone) gameObject for the "Reply" option. I added that code to the Sequence property to the "Reply [position 0]" node in the example. This creates 2 paths for players to reply, w...
by nrvllrgrs
Thu Oct 13, 2016 8:16 am
Forum: Dialogue System for Unity
Topic: Different Conversation UI
Replies: 23
Views: 3641

Re: Different Conversation UI

That's awesome! Alright, a couple more questions.
  • Is there a way to hide the Reply option in the Inbox list when it is available as a button?
  • Is button setup/functionality in the documentation? I can find the Continue button but not the predefined Response buttons.