Search found 5 matches

by jantskup
Thu Apr 03, 2025 7:24 am
Forum: Dialogue System for Unity
Topic: Adventure creator objective state
Replies: 11
Views: 6272

Re: Adventure creator objective state

Ok thanks, I sent email. It is 10Mb so hopefully it won't be blocked.
by jantskup
Wed Apr 02, 2025 1:48 am
Forum: Dialogue System for Unity
Topic: Adventure creator objective state
Replies: 11
Views: 6272

Re: Adventure creator objective state

Hi, sorry to say, but I am still having trouble of getting this to work. With this new the Lua functions acGetSubObjectiveStateByTitle() works so that * Node is not blocked when ANY of the active states is active and in my objective "Meeting an old friend" 0, 2-6 sub states are active stat...
by jantskup
Tue Apr 01, 2025 2:37 am
Forum: Dialogue System for Unity
Topic: Adventure creator objective state
Replies: 11
Views: 6272

Re: Adventure creator objective state

Oh man, thank you for the patch! That is exactly what I was hoping for. Unfortunately I was not able to get the new lua functions to work. I tested like this * (acGetObjectiveState(7, "") == "active") -- still works * (acGetObjectiveStateByName("Meeting an old friend", ...
by jantskup
Mon Mar 31, 2025 2:34 pm
Forum: Dialogue System for Unity
Topic: Adventure creator objective state
Replies: 11
Views: 6272

Re: Adventure creator objective state

Hi and thanks for quick reply, Isn't the "6" in acGetObjectiveState(6, "") the number of the objective and not the state number of that individual objective? Like my objective "Meeting an old friend" is number 7 in the list of all game objectives. https://lh3.googleuser...
by jantskup
Mon Mar 31, 2025 9:23 am
Forum: Dialogue System for Unity
Topic: Adventure creator objective state
Replies: 11
Views: 6272

Adventure creator objective state

Hello, I am using Adventure creator and Pixel crusher's dialog system together. I have a question regarding AC Lua Function "acGetObjectiveState". It can only return state types "none", "active", "complete", or "fail". And in Adventure creator you ca...