Search found 5 matches
- Thu Apr 03, 2025 7:24 am
- Forum: Dialogue System for Unity
- Topic: Adventure creator objective state
- Replies: 11
- Views: 6272
Re: Adventure creator objective state
Ok thanks, I sent email. It is 10Mb so hopefully it won't be blocked.
- Wed Apr 02, 2025 1:48 am
- Forum: Dialogue System for Unity
- Topic: Adventure creator objective state
- Replies: 11
- Views: 6272
Re: Adventure creator objective state
Hi, sorry to say, but I am still having trouble of getting this to work. With this new the Lua functions acGetSubObjectiveStateByTitle() works so that * Node is not blocked when ANY of the active states is active and in my objective "Meeting an old friend" 0, 2-6 sub states are active stat...
- Tue Apr 01, 2025 2:37 am
- Forum: Dialogue System for Unity
- Topic: Adventure creator objective state
- Replies: 11
- Views: 6272
Re: Adventure creator objective state
Oh man, thank you for the patch! That is exactly what I was hoping for. Unfortunately I was not able to get the new lua functions to work. I tested like this * (acGetObjectiveState(7, "") == "active") -- still works * (acGetObjectiveStateByName("Meeting an old friend", ...
- Mon Mar 31, 2025 2:34 pm
- Forum: Dialogue System for Unity
- Topic: Adventure creator objective state
- Replies: 11
- Views: 6272
Re: Adventure creator objective state
Hi and thanks for quick reply, Isn't the "6" in acGetObjectiveState(6, "") the number of the objective and not the state number of that individual objective? Like my objective "Meeting an old friend" is number 7 in the list of all game objectives. https://lh3.googleuser...
- Mon Mar 31, 2025 9:23 am
- Forum: Dialogue System for Unity
- Topic: Adventure creator objective state
- Replies: 11
- Views: 6272
Adventure creator objective state
Hello, I am using Adventure creator and Pixel crusher's dialog system together. I have a question regarding AC Lua Function "acGetObjectiveState". It can only return state types "none", "active", "complete", or "fail". And in Adventure creator you ca...