I am using Adventure creator and Pixel crusher's dialog system together.
I have a question regarding AC Lua Function "acGetObjectiveState".
It can only return state types "none", "active", "complete", or "fail". And in Adventure creator you can have several states on "active" state type, which are numbered 0...n.
Can I somehow check which one of those states are active from the dialog system conversation nodes and not only those state types with acGetObjectiveState?