wow, thanks!
simStatus is probably the right call, since i have short sequences with lots of branches.
Search found 11 matches
- Tue Apr 29, 2025 9:30 am
- Forum: Dialogue System for Unity
- Topic: How to prevent a dialogue node from being repeated once it has been seen?
- Replies: 3
- Views: 522
- Tue Apr 29, 2025 7:03 am
- Forum: Dialogue System for Unity
- Topic: How to prevent a dialogue node from being repeated once it has been seen?
- Replies: 3
- Views: 522
How to prevent a dialogue node from being repeated once it has been seen?
Heyo! I already got an answer for this (use bool variables) but it really is unfeasible in my case. I have hundreds of conversations and i would need an absurd amount of bool variables. Dialogue is also random (randomize next entry), so I can't have an increasing number variable. What's the right so...
- Fri Apr 18, 2025 5:32 am
- Forum: Dialogue System for Unity
- Topic: Preventing dialogue branches from re-occurring without using bool variables for each branch
- Replies: 1
- Views: 205
Preventing dialogue branches from re-occurring without using bool variables for each branch
Hello! In my vidya, the player is able to set up a camera that prints results depending on a series of variables, such as the camera chosen or the state of the game. After the type of photo is established, a random variable chooses a photo and shows it to the player. After a photo is seen, i don't w...
- Mon Mar 31, 2025 1:33 pm
- Forum: Dialogue System for Unity
- Topic: Change dialogue canvas in script
- Replies: 3
- Views: 3335
Re: Change dialogue canvas in script
Sorry, i didn't specify: the dialogue is triggered within a C# script with
DialogueManager.StartConversation(ConversationName);
,not with a dialogue system trigger component
DialogueManager.StartConversation(ConversationName);
,not with a dialogue system trigger component
- Mon Mar 31, 2025 11:11 am
- Forum: Dialogue System for Unity
- Topic: Change dialogue canvas in script
- Replies: 3
- Views: 3335
Change dialogue canvas in script
Ey
I have multiple worldspace UIs.
Dialogue is triggered with a C# script, and I'm looking for a way to change the UI in the script itself, possibly by assigning the right UI for each interactable thing in the inspector. How do i achieve this?
)))))
I have multiple worldspace UIs.
Dialogue is triggered with a C# script, and I'm looking for a way to change the UI in the script itself, possibly by assigning the right UI for each interactable thing in the inspector. How do i achieve this?

- Fri Mar 28, 2025 5:59 pm
- Forum: Dialogue System for Unity
- Topic: Noob question - accessing database variables with C# scripts
- Replies: 1
- Views: 6348
Noob question - accessing database variables with C# scripts
Hello! As title says, i'd like to know a way to access the variables (numbers and booleans) set in the dialogue database. My approach to branching dialogue that affects the world outside is to have the bulk of the checks and conditions happening within the comfy dialogue manager system, with a large...
- Fri Feb 14, 2025 3:53 am
- Forum: Dialogue System for Unity
- Topic: Multiple canvases in the same scene
- Replies: 3
- Views: 1980
Re: Multiple canvases in the same scene
thanks for the gray thing! Turns out i just had to use an override dialogue UI component on usables - all dialogue system triggers made the original worldspace canvas appear. Cheers! As a side note, can you point me to some resources for customizing the UI manually? It's really hard to search stuff ...
- Thu Feb 13, 2025 9:54 am
- Forum: Dialogue System for Unity
- Topic: Multiple canvases in the same scene
- Replies: 3
- Views: 1980
Multiple canvases in the same scene
Hello! I'm using in-game 3D planes as dialogue UIs, each with its own Canvas. However, when I create additional Canvases (even by duplicating a working one), they appear grey in the hierarchy instead of blue and don’t show up in the scene when interacted with via the built-in interaction system (see...
- Thu Jan 23, 2025 5:48 am
- Forum: Dialogue System for Unity
- Topic: Multiple dialogue managers
- Replies: 3
- Views: 746
Re: Multiple dialogue managers
i fixed all issues.
this post is useless now.
cheers!
this post is useless now.
cheers!
- Thu Jan 23, 2025 5:43 am
- Forum: Dialogue System for Unity
- Topic: Multiple dialogue managers
- Replies: 3
- Views: 746
Re: Multiple dialogue managers
Ah, ok i managed to disable the player movement. The player had to be the actor for the DialogueSystemEvents script to work. But now i have another problem tied to this. If the NPC is not the actor in the dialogue, the lines show up in the player's field. Like so. https://i.postimg.cc/j5bF2YxC/dialo...