so, having 2 dialogue managers prevents me from interacting with any usable object. Am i doing something haram?
Also how do i disable player movement at dialogue start?
How is dialoggue formed?
Thanks for your consideration :^)
Ah, ok i managed to disable the player movement. The player had to be the actor for the DialogueSystemEvents script to work.
But now i have another problem tied to this. If the NPC is not the actor in the dialogue, the lines show up in the player's field.
Like so.
what do?
Glad you fixed the issues. I recommend using only one Dialogue Manager. It can run multiple simultaneous conversations if needed. The Dialogue Manager works best as a singleton.