Search found 68 matches
- Tue Sep 19, 2017 8:04 pm
- Forum: Dialogue System for Unity
- Topic: RFPS Support Package
- Replies: 2
- Views: 909
Re: RFPS Support Package
Awesome, thanks!
- Tue Sep 19, 2017 6:56 pm
- Forum: Dialogue System for Unity
- Topic: RFPS Support Package
- Replies: 2
- Views: 909
RFPS Support Package
Hi Tony! I was checking out your RFPS integrations and I'm getting an error in Unity2017.1.1f1 upon import. I updated the input and such, but was wondering if I might be missing something obvious to get the example scene running. I was hoping to tinker around with the S-Inventory integration you did...
- Sat Sep 10, 2016 6:47 pm
- Forum: Dialogue System for Unity
- Topic: Tutorial of Karma System in Dialogue System
- Replies: 17
- Views: 3461
Re: Tutorial of Karma System in Dialogue System
Have you checked out Love/Hate? There is an included demo that does a pretty good job of showing how it's set-up. Works seamlessly with Dialogue System.. http://www.pixelcrushers.com/love-hate/
- Sat Sep 03, 2016 9:59 pm
- Forum: Dialogue System for Unity
- Topic: Animation and lip syncing advice, please
- Replies: 5
- Views: 2964
Re: Animation and lip syncing advice, please
You're welcome, Tony! I made a tough call this go-around and spent the money on daz vs FaceFx. Those two combined are what to use to get the upper-shelf AAA visuals, combined with maybe a good skin shader you can do some really heavy lifting (some shaders on the asset store allow you to create sweat...
- Sat Sep 03, 2016 9:12 pm
- Forum: Dialogue System for Unity
- Topic: Animation and lip syncing advice, please
- Replies: 5
- Views: 2964
Re: Animation and lip syncing advice, please
Quick note on workflow for lip sync tools and entry tags. I've found that it's a good idea to have your text conversations 100% in place before you record your audio files. This way you will know prior to recording audio what the file names should be...basically each .wav or .ogg file name has to co...
- Fri Jul 08, 2016 7:10 pm
- Forum: Dialogue System for Unity
- Topic: UI fill screen option
- Replies: 3
- Views: 1430
Re: UI fill screen option
Be careful stretching your background images with unity ui....it can make the proportions distorted (ie too tall or too wide than what it's supposed to look like). I had to spend a lot of time going through and learning the new unity UI in the unity documentation and just playing around with it in a...
- Fri Jul 08, 2016 7:02 pm
- Forum: Dialogue System for Unity
- Topic: UI fill screen option
- Replies: 3
- Views: 1430
Re: UI fill screen option
You could just use a camera and from an actual scene with your jungle and such. For full screen widths, it can be tricky working with a flat image.....basically it needs to be big enough for your maximum screen size. If you go that route, make sure your main image is at least 1920px by 1280px resolu...
- Tue Jun 28, 2016 1:48 pm
- Forum: Dialogue System for Unity
- Topic: Ruction: NOW ON STEAM GREENLIGHT! (has been greenlit!!!)
- Replies: 8
- Views: 2531
- Fri Jun 24, 2016 12:07 pm
- Forum: Dialogue System for Unity
- Topic: Linking external conversations from other databases
- Replies: 6
- Views: 1902
Re: Linking external conversations from other databases
Hi Ders, I don't have Tony's knowledge, but I'm sure Tony knows how to do what you need. It might be longer than usual until he gets back to you. Just a heads up, he's getting ready for a flight for a rare, but much needed holiday....the guy works harder than anybody I know and I'm actually relieved...
- Wed Jun 22, 2016 11:40 am
- Forum: Dialogue System for Unity
- Topic: Character save at save point
- Replies: 91
- Views: 28882
Re: Character save at save point
Monobehaviour; "...the base class every script derives from." So classless Tony....haha....HILARIOUS