Search found 7 matches

by alexprenzlersound
Tue Sep 17, 2024 7:40 pm
Forum: Dialogue System for Unity
Topic: CHANGE VOLUME OF INDIVIDUAL SFX
Replies: 3
Views: 36

Re: CHANGE VOLUME OF INDIVIDUAL SFX

Thanks for all your help Tony!!!
by alexprenzlersound
Thu Sep 05, 2024 11:32 pm
Forum: Dialogue System for Unity
Topic: CHANGE VOLUME OF INDIVIDUAL SFX
Replies: 3
Views: 36

CHANGE VOLUME OF INDIVIDUAL SFX

Hey there,

How do I change the volume of one sound effect?

I have my sounds routed to a fader, but instead of changing the fader volume I want to change the volume of the individual audio files.

Cheers! :ugeek: :geek:
by alexprenzlersound
Thu Aug 29, 2024 4:06 am
Forum: Dialogue System for Unity
Topic: HOW TO CHANGE/DELAY SFX START TIME
Replies: 1
Views: 100

HOW TO CHANGE/DELAY SFX START TIME

Hey!

I'd like to change or delay the start time of my SFX, they're being triggered in 'Sequence'.

For instance, instead of the SFX playing instantly i'd like to control the delay between the trigger and the SFX.

Thanks for your time! :P
by alexprenzlersound
Wed Aug 28, 2024 9:15 pm
Forum: Dialogue System for Unity
Topic: PLAYING ENTIRE AUDIO FILES WHEN TRIGGERED
Replies: 4
Views: 499

Re: PLAYING ENTIRE AUDIO FILES WHEN TRIGGERED

Whoops, just saw your reply on the other post!

So I should be using Audio(entryTag, ,oneshot)?
by alexprenzlersound
Wed Aug 28, 2024 9:10 pm
Forum: Dialogue System for Unity
Topic: PLAYING ENTIRE AUDIO FILES WHEN TRIGGERED
Replies: 4
Views: 499

Re: PLAYING ENTIRE AUDIO FILES WHEN TRIGGERED

Hi Tony! Just to clarify, the "issue" is that we'd like to have NODE_01 play its audio and then if the player clicks to skip to NODE_02 it plays its audio but doesn't cut off NODE_01's currently playing audio. Would this require more than one audio source? If so, how would I set this up wi...
by alexprenzlersound
Tue Aug 20, 2024 4:33 am
Forum: Dialogue System for Unity
Topic: PLAY TWO AUDIO FILES AT ONCE!
Replies: 1
Views: 397

PLAY TWO AUDIO FILES AT ONCE!

Hi there! We're using Pixel Crushers to implement audio to Dialogue nodes through 'Conversations' branches, calling the SFX by dropping them into the 'Sequence' function. When I add two sound effects on top of each other nothing plays, how do I play two sound effects at once using this system? Thank...
by alexprenzlersound
Tue Aug 20, 2024 4:26 am
Forum: Dialogue System for Unity
Topic: PLAYING ENTIRE AUDIO FILES WHEN TRIGGERED
Replies: 4
Views: 499

PLAYING ENTIRE AUDIO FILES WHEN TRIGGERED

Hello there, thankyou for your time and brain power! We're using Pixel Crushers in Unity to trigger musical 'stings/one-shots' that last for about 10 seconds. This works well, but when we click our 'next' tab in the unity build this cuts off the 'sting' already playing and starts playing the next 's...