Search found 7 matches
- Tue Sep 17, 2024 7:40 pm
- Forum: Dialogue System for Unity
- Topic: CHANGE VOLUME OF INDIVIDUAL SFX
- Replies: 3
- Views: 73
Re: CHANGE VOLUME OF INDIVIDUAL SFX
Thanks for all your help Tony!!!
- Thu Sep 05, 2024 11:32 pm
- Forum: Dialogue System for Unity
- Topic: CHANGE VOLUME OF INDIVIDUAL SFX
- Replies: 3
- Views: 73
CHANGE VOLUME OF INDIVIDUAL SFX
Hey there,
How do I change the volume of one sound effect?
I have my sounds routed to a fader, but instead of changing the fader volume I want to change the volume of the individual audio files.
Cheers!
How do I change the volume of one sound effect?
I have my sounds routed to a fader, but instead of changing the fader volume I want to change the volume of the individual audio files.
Cheers!
- Thu Aug 29, 2024 4:06 am
- Forum: Dialogue System for Unity
- Topic: HOW TO CHANGE/DELAY SFX START TIME
- Replies: 1
- Views: 119
HOW TO CHANGE/DELAY SFX START TIME
Hey!
I'd like to change or delay the start time of my SFX, they're being triggered in 'Sequence'.
For instance, instead of the SFX playing instantly i'd like to control the delay between the trigger and the SFX.
Thanks for your time!
I'd like to change or delay the start time of my SFX, they're being triggered in 'Sequence'.
For instance, instead of the SFX playing instantly i'd like to control the delay between the trigger and the SFX.
Thanks for your time!
- Wed Aug 28, 2024 9:15 pm
- Forum: Dialogue System for Unity
- Topic: PLAYING ENTIRE AUDIO FILES WHEN TRIGGERED
- Replies: 4
- Views: 540
Re: PLAYING ENTIRE AUDIO FILES WHEN TRIGGERED
Whoops, just saw your reply on the other post!
So I should be using Audio(entryTag, ,oneshot)?
So I should be using Audio(entryTag, ,oneshot)?
- Wed Aug 28, 2024 9:10 pm
- Forum: Dialogue System for Unity
- Topic: PLAYING ENTIRE AUDIO FILES WHEN TRIGGERED
- Replies: 4
- Views: 540
Re: PLAYING ENTIRE AUDIO FILES WHEN TRIGGERED
Hi Tony! Just to clarify, the "issue" is that we'd like to have NODE_01 play its audio and then if the player clicks to skip to NODE_02 it plays its audio but doesn't cut off NODE_01's currently playing audio. Would this require more than one audio source? If so, how would I set this up wi...
- Tue Aug 20, 2024 4:33 am
- Forum: Dialogue System for Unity
- Topic: PLAY TWO AUDIO FILES AT ONCE!
- Replies: 1
- Views: 417
PLAY TWO AUDIO FILES AT ONCE!
Hi there! We're using Pixel Crushers to implement audio to Dialogue nodes through 'Conversations' branches, calling the SFX by dropping them into the 'Sequence' function. When I add two sound effects on top of each other nothing plays, how do I play two sound effects at once using this system? Thank...
- Tue Aug 20, 2024 4:26 am
- Forum: Dialogue System for Unity
- Topic: PLAYING ENTIRE AUDIO FILES WHEN TRIGGERED
- Replies: 4
- Views: 540
PLAYING ENTIRE AUDIO FILES WHEN TRIGGERED
Hello there, thankyou for your time and brain power! We're using Pixel Crushers in Unity to trigger musical 'stings/one-shots' that last for about 10 seconds. This works well, but when we click our 'next' tab in the unity build this cuts off the 'sting' already playing and starts playing the next 's...