Search found 10 matches
- Tue Apr 15, 2025 1:09 pm
- Forum: Save System for Opsive Controllers
- Topic: Mouse Cursor Disabled
- Replies: 11
- Views: 45202
Re: Mouse Cursor Disabled
Hello Tony, After debugging, I located the problem in line 355 of UCCSaver.cs, like this: // Hide cursor: (In editor, UnityInput makes cursor visible when paused during scene transition.) var unityInput = playerInput as UnityInput; if (unityInput != null) unityInput.DisableCursor = true; I don't qui...
- Tue Apr 15, 2025 11:53 am
- Forum: Save System for Opsive Controllers
- Topic: Mouse Cursor Disabled
- Replies: 11
- Views: 45202
Re: Mouse Cursor Disabled
Sorry to reply to such an old post, I recently encountered this problem, after loading a save through the Save System, the mouse was disabled. How did you solve this problem?
- Wed Nov 13, 2024 6:00 am
- Forum: Dialogue System for Unity
- Topic: How to make conversation auto continue?
- Replies: 1
- Views: 662
How to make conversation auto continue?
Hello, I'm using bark style conversation, I want to let sepecified a conversation auto continue, how to do this? thank.
- Tue Nov 05, 2024 3:08 am
- Forum: Dialogue System for Unity
- Topic: How to change continue converse hot key?
- Replies: 3
- Views: 470
Re: How to change continue converse hot key?
Hi, Two ways: 1. Change the definition of the EventSystem's "Submit" input. 2. Or add a UI Button Key Trigger component to the continue button. Hello, it seems not working for Bubble Template (submit input is Spacebar but Esc is worked). 无标题.png But I found I can use this settings: 2.png ...
- Mon Nov 04, 2024 10:32 am
- Forum: Dialogue System for Unity
- Topic: How to change continue converse hot key?
- Replies: 3
- Views: 470
How to change continue converse hot key?
Hello A few months ago, I have first use Dialogue System for my project, I remember I changed continue hot key for my converse (Bark style), but I'm very busy for something other jobs (gameplay), now I'm totally forget how to change the hot key :shock: . So could you tell me how to change hot key :D...
- Wed Sep 04, 2024 10:19 pm
- Forum: Quest Machine
- Topic: Could you tell me what's diff with Dialogue System and Quest Machine?
- Replies: 3
- Views: 3528
Re: Could you tell me what's diff with Dialogue System and Quest Machine?
It's very clearly, thank you~!
- Tue Sep 03, 2024 11:09 am
- Forum: Quest Machine
- Topic: Could you tell me what's diff with Dialogue System and Quest Machine?
- Replies: 3
- Views: 3528
Could you tell me what's diff with Dialogue System and Quest Machine?
Hello, I bought dialogue system, I found DS seems also can make some simple quests, so what's different about DS and QM?
Can DS and QM be used together?
Thanks.
Can DS and QM be used together?
Thanks.
- Wed May 22, 2024 2:38 am
- Forum: Dialogue System for Unity
- Topic: Volume too low.
- Replies: 3
- Views: 1112
Re: Volume too low.
I resolved this problerm, cause I specified actor in Actions/Start Conversation/Conversation Actor.
After I remove it, evety thing okay. thankyou.
After I remove it, evety thing okay. thankyou.
- Tue May 21, 2024 8:33 am
- Forum: Dialogue System for Unity
- Topic: Volume too low.
- Replies: 3
- Views: 1112
Volume too low.
How can I change the audio's volume?
Thank you.
Thank you.
- Mon May 20, 2024 12:21 pm
- Forum: Dialogue System for Unity
- Topic: Audio clip not works.
- Replies: 1
- Views: 441
Audio clip not works.
Hello, I'm a new user about Dialogue System.
I import all dialogue from Arcweave, I put some audios into evety talk, but Import into Dialogue system, they are not working for me.
So, How can I to do?
Thank you very much.
I import all dialogue from Arcweave, I put some audios into evety talk, but Import into Dialogue system, they are not working for me.
So, How can I to do?
Thank you very much.