Search found 6 matches

by Hisashi Joe
Fri Oct 18, 2024 7:15 am
Forum: Dialogue System for Unity
Topic: Help with using Addressable for downloadable contents
Replies: 1
Views: 51

Help with using Addressable for downloadable contents

Hello,

I would like to use Unity Addressable for extra content but I'm having trouble with understanding how it work with Dialogue system. Currently I have added prefab and scenes as Addressable but what about the Dialogue conversation and variables?
How do I add those two as Addressable?
by Hisashi Joe
Sat Jul 20, 2024 10:38 pm
Forum: Dialogue System for Unity
Topic: Cannot load data between different scenes
Replies: 3
Views: 350

Re: Cannot load data between different scenes

Hi, I double checked the scene and the Dialogue Manager GameObject and there isn't any reference to any GameObject outside of itself. There's one event FSM on Dialogue Manager GameObject that points to itself though. But today, I replaced the Easy Save's Save All and Load All actions with Easy Save'...
by Hisashi Joe
Sat Jul 20, 2024 6:24 am
Forum: Dialogue System for Unity
Topic: Cannot load data between different scenes
Replies: 3
Views: 350

Cannot load data between different scenes

Hello, I'm using a combination of Dialogue system, Playmaker, Ultimate Inventory System and Easy Save 3. The save system has been setup to use Dialogue system saver instead of UIS as detailed in documentation. In my first scene, the save button will start a Playmaker FSM state that has Dialogue Syst...
by Hisashi Joe
Fri Apr 26, 2024 10:02 am
Forum: Dialogue System for Unity
Topic: Localize array string
Replies: 5
Views: 320

Re: Localize array string

Thanks, Tony! It works!
I saw the Get localized field action before but I had a different understanding of it. I should have tried it first. Thanks for sticking with me!
by Hisashi Joe
Thu Apr 25, 2024 10:34 pm
Forum: Dialogue System for Unity
Topic: Localize array string
Replies: 5
Views: 320

Re: Localize array string

Hello, Yes, I'm using the new Text Table asset. My gameobject is setup like this with a string array variable: Screenshot_7.png And I added the strings to a Text Table asset: Screenshot_8.png Then in that gameobject's FSM, I have it setup like this: Screenshot_9.png Screenshot_10.png Which will rand...
by Hisashi Joe
Thu Apr 25, 2024 12:30 pm
Forum: Dialogue System for Unity
Topic: Localize array string
Replies: 5
Views: 320

Localize array string

Hello, I'm using Playmaker with Dialogue System. I made an array that contains 20 string fields that will be called into an UI text element at certain point in my game. I then want to localize these strings into another language so I added a Localize UI component to the UI text gameobject. Then I ad...