Hello,
I would like to use Unity Addressable for extra content but I'm having trouble with understanding how it work with Dialogue system. Currently I have added prefab and scenes as Addressable but what about the Dialogue conversation and variables?
How do I add those two as Addressable?
Search found 6 matches
- Fri Oct 18, 2024 7:15 am
- Forum: Dialogue System for Unity
- Topic: Help with using Addressable for downloadable contents
- Replies: 1
- Views: 51
- Sat Jul 20, 2024 10:38 pm
- Forum: Dialogue System for Unity
- Topic: Cannot load data between different scenes
- Replies: 3
- Views: 350
Re: Cannot load data between different scenes
Hi, I double checked the scene and the Dialogue Manager GameObject and there isn't any reference to any GameObject outside of itself. There's one event FSM on Dialogue Manager GameObject that points to itself though. But today, I replaced the Easy Save's Save All and Load All actions with Easy Save'...
- Sat Jul 20, 2024 6:24 am
- Forum: Dialogue System for Unity
- Topic: Cannot load data between different scenes
- Replies: 3
- Views: 350
Cannot load data between different scenes
Hello, I'm using a combination of Dialogue system, Playmaker, Ultimate Inventory System and Easy Save 3. The save system has been setup to use Dialogue system saver instead of UIS as detailed in documentation. In my first scene, the save button will start a Playmaker FSM state that has Dialogue Syst...
- Fri Apr 26, 2024 10:02 am
- Forum: Dialogue System for Unity
- Topic: Localize array string
- Replies: 5
- Views: 320
Re: Localize array string
Thanks, Tony! It works!
I saw the Get localized field action before but I had a different understanding of it. I should have tried it first. Thanks for sticking with me!
I saw the Get localized field action before but I had a different understanding of it. I should have tried it first. Thanks for sticking with me!
- Thu Apr 25, 2024 10:34 pm
- Forum: Dialogue System for Unity
- Topic: Localize array string
- Replies: 5
- Views: 320
Re: Localize array string
Hello, Yes, I'm using the new Text Table asset. My gameobject is setup like this with a string array variable: Screenshot_7.png And I added the strings to a Text Table asset: Screenshot_8.png Then in that gameobject's FSM, I have it setup like this: Screenshot_9.png Screenshot_10.png Which will rand...
- Thu Apr 25, 2024 12:30 pm
- Forum: Dialogue System for Unity
- Topic: Localize array string
- Replies: 5
- Views: 320
Localize array string
Hello, I'm using Playmaker with Dialogue System. I made an array that contains 20 string fields that will be called into an UI text element at certain point in my game. I then want to localize these strings into another language so I added a Localize UI component to the UI text gameobject. Then I ad...