Search found 7 matches
- Tue Jun 04, 2024 5:10 am
- Forum: Save System for Opsive Controllers
- Topic: Loading from a Save Slot Causes Game to Run Slow
- Replies: 3
- Views: 1865
Re: Loading from a Save Slot Causes Game to Run Slow
There aren't any errors or extra warnings. And it's funny since the frame rate in the Stats window is still about the same and as variable as before the scene change (about 25-30 FPS in editor), yet the update deltaTime is a constant .02. There's no extra game objects left over. I don't think it's a...
- Mon Jun 03, 2024 6:44 pm
- Forum: Save System for Opsive Controllers
- Topic: Loading from a Save Slot Causes Game to Run Slow
- Replies: 3
- Views: 1865
Loading from a Save Slot Causes Game to Run Slow
Hi, I have a very strange issue and need help trying to debug it. I have a SaveSystem working. I wanted to add save slots that I can Save and Load from, so I took the Load/Save panels from the Dialogue System Menu Framework (I didn't use the full menu system, I just took out the buttons panels and h...
- Fri May 17, 2024 3:40 pm
- Forum: Dialogue System for Unity
- Topic: How to Skip Entire Cutscenes?
- Replies: 3
- Views: 321
Re: How to Skip Entire Cutscenes?
Works like a charm! Thanks!
- Fri May 17, 2024 1:10 pm
- Forum: Dialogue System for Unity
- Topic: How to Skip Entire Cutscenes?
- Replies: 3
- Views: 321
How to Skip Entire Cutscenes?
Hi! I'm building a cutscene. This is what I want to happen: 1. First half of scene: Dialogue boxes appear normally. Player must press continue button to advance dialogue when they're done reading it. (There is TextAnimatorContinueButtonFastForward to skip text animation on my boxes). 2. New characte...
- Thu May 16, 2024 3:38 pm
- Forum: Dialogue System for Unity
- Topic: How to Skip Entire Cutscenes?
- Replies: 1
- Views: 255
How to Skip Entire Cutscenes?
Hi! I'm wanting to make a button in the pause menu that skips the current scene that is playing. I've seen this thread , but that solution is more like a fast-forward feature, and I can still see dialogue boxes and character movements flash before my eyes. I want it to be more like when you skip a s...
- Tue Apr 23, 2024 7:37 pm
- Forum: Dialogue System for Unity
- Topic: Make inspector button in DialogueSystemTrigger that opens conversation window
- Replies: 2
- Views: 428
Re: Make inspector button in DialogueSystemTrigger that opens conversation window
Would be an amazing feature! Thank you!
- Mon Apr 22, 2024 6:10 pm
- Forum: Dialogue System for Unity
- Topic: Make inspector button in DialogueSystemTrigger that opens conversation window
- Replies: 2
- Views: 428
Make inspector button in DialogueSystemTrigger that opens conversation window
Hi! I'd like a shortcut that lets me open the Conversation window from a DialogueSystemTrigger (StartConversation or Bark) to make it easy to edit the dialogue that a GameObject will play. Would this be possible and what's the easiest way for me to add the feature? Thanks! (PS - Love that the newer ...