Hi Tony,
Thank you for getting back to me. I have that working in a basic way now, and will have a look at expanding on it too, so thank you for your suggestions.
Thanks again.
Search found 33 matches
- Sun May 25, 2025 12:03 pm
- Forum: Dialogue System for Unity
- Topic: Manipulate object outline based on dialogue status
- Replies: 3
- Views: 3038
- Sun May 25, 2025 7:25 am
- Forum: Dialogue System for Unity
- Topic: Manipulate object outline based on dialogue status
- Replies: 3
- Views: 3038
Manipulate object outline based on dialogue status
Hi there, Hopefully you can help me. I have a stystem currently where on a button pressvarious objects that can be interacted with are highlighted in an outline. I would like to make it so that when there is a fresh dialogue interaction to be had the outline is one colour, and when it has been seen ...
- Tue Apr 08, 2025 4:07 pm
- Forum: Dialogue System for Unity
- Topic: Issue with Fade
- Replies: 7
- Views: 1920
Re: Issue with Fade
Thank you, that's much appreciated.
- Tue Apr 08, 2025 3:59 pm
- Forum: Dialogue System for Unity
- Topic: Issue with Fade
- Replies: 7
- Views: 1920
Re: Issue with Fade
Apologies, I have something close to it working now. It had to do with the fact I was using a "Cinemachine camera priority on dialogue event" script, and also most likely beause it was the end of the conversation too. I turned off that camera and it works now, so now to figure out how to h...
- Tue Apr 08, 2025 3:39 pm
- Forum: Dialogue System for Unity
- Topic: Issue with Fade
- Replies: 7
- Views: 1920
Re: Issue with Fade
Thank you very much for the response. Unfortunately it isn't quite working the way I am intending, as the controller isn't changing before it fades back up again (so it only changes once the screen has faded back up). I have tried a few variations with @seconds but unfortunately cannot find a soluti...
- Tue Apr 08, 2025 12:27 pm
- Forum: Dialogue System for Unity
- Topic: Issue with Fade
- Replies: 7
- Views: 1920
Issue with Fade
Hi there, apologies for asking what is surely a simply question but I am having some issues with the Fade() sequence. I aim, on a chosen conversation node, to fade out, enable and disable a few objects, and then fade back in. It works perfectly except for the innitial fade out. Here is how i have my...
- Sat Apr 05, 2025 11:59 am
- Forum: Dialogue System for Unity
- Topic: Preserving events when importing Database
- Replies: 3
- Views: 1043
Re: Preserving events when importing Database
Thank you, that's much appreciated. I have that function working now and it persists after re-importing from Articy!
- Sat Apr 05, 2025 5:34 am
- Forum: Dialogue System for Unity
- Topic: Preserving events when importing Database
- Replies: 3
- Views: 1043
Preserving events when importing Database
Hi there, I am currently working with The Dialogue System in combination with Articy Draft. It's all great so far, but my only issue is when working in articy, and then re-importing the database over any Events that I might have are removed from the database. This isn't an issue with sequences as I ...
- Wed Oct 02, 2024 1:03 pm
- Forum: Dialogue System for Unity
- Topic: Choice enables gameobject in next scene
- Replies: 3
- Views: 1311
Re: Choice enables gameobject in next scene
Perfect thank you, that seems to be working great!
- Wed Oct 02, 2024 4:47 am
- Forum: Dialogue System for Unity
- Topic: Choice enables gameobject in next scene
- Replies: 3
- Views: 1311
Choice enables gameobject in next scene
Hi there, I'm trying to impliment a system where a choice made in the dialogue will enable/disable a gameobject in the next scene, or even three/four plus scenes in advance. So far I have a boolean variable for what choice was made but now am trying to think what would be the best way to have the de...