Search found 33 matches

by Trashrat
Sun May 25, 2025 12:03 pm
Forum: Dialogue System for Unity
Topic: Manipulate object outline based on dialogue status
Replies: 3
Views: 3038

Re: Manipulate object outline based on dialogue status

Hi Tony,

Thank you for getting back to me. I have that working in a basic way now, and will have a look at expanding on it too, so thank you for your suggestions.

Thanks again.
by Trashrat
Sun May 25, 2025 7:25 am
Forum: Dialogue System for Unity
Topic: Manipulate object outline based on dialogue status
Replies: 3
Views: 3038

Manipulate object outline based on dialogue status

Hi there, Hopefully you can help me. I have a stystem currently where on a button pressvarious objects that can be interacted with are highlighted in an outline. I would like to make it so that when there is a fresh dialogue interaction to be had the outline is one colour, and when it has been seen ...
by Trashrat
Tue Apr 08, 2025 4:07 pm
Forum: Dialogue System for Unity
Topic: Issue with Fade
Replies: 7
Views: 1920

Re: Issue with Fade

Thank you, that's much appreciated.
by Trashrat
Tue Apr 08, 2025 3:59 pm
Forum: Dialogue System for Unity
Topic: Issue with Fade
Replies: 7
Views: 1920

Re: Issue with Fade

Apologies, I have something close to it working now. It had to do with the fact I was using a "Cinemachine camera priority on dialogue event" script, and also most likely beause it was the end of the conversation too. I turned off that camera and it works now, so now to figure out how to h...
by Trashrat
Tue Apr 08, 2025 3:39 pm
Forum: Dialogue System for Unity
Topic: Issue with Fade
Replies: 7
Views: 1920

Re: Issue with Fade

Thank you very much for the response. Unfortunately it isn't quite working the way I am intending, as the controller isn't changing before it fades back up again (so it only changes once the screen has faded back up). I have tried a few variations with @seconds but unfortunately cannot find a soluti...
by Trashrat
Tue Apr 08, 2025 12:27 pm
Forum: Dialogue System for Unity
Topic: Issue with Fade
Replies: 7
Views: 1920

Issue with Fade

Hi there, apologies for asking what is surely a simply question but I am having some issues with the Fade() sequence. I aim, on a chosen conversation node, to fade out, enable and disable a few objects, and then fade back in. It works perfectly except for the innitial fade out. Here is how i have my...
by Trashrat
Sat Apr 05, 2025 11:59 am
Forum: Dialogue System for Unity
Topic: Preserving events when importing Database
Replies: 3
Views: 1043

Re: Preserving events when importing Database

Thank you, that's much appreciated. I have that function working now and it persists after re-importing from Articy!
by Trashrat
Sat Apr 05, 2025 5:34 am
Forum: Dialogue System for Unity
Topic: Preserving events when importing Database
Replies: 3
Views: 1043

Preserving events when importing Database

Hi there, I am currently working with The Dialogue System in combination with Articy Draft. It's all great so far, but my only issue is when working in articy, and then re-importing the database over any Events that I might have are removed from the database. This isn't an issue with sequences as I ...
by Trashrat
Wed Oct 02, 2024 1:03 pm
Forum: Dialogue System for Unity
Topic: Choice enables gameobject in next scene
Replies: 3
Views: 1311

Re: Choice enables gameobject in next scene

Perfect thank you, that seems to be working great!
by Trashrat
Wed Oct 02, 2024 4:47 am
Forum: Dialogue System for Unity
Topic: Choice enables gameobject in next scene
Replies: 3
Views: 1311

Choice enables gameobject in next scene

Hi there, I'm trying to impliment a system where a choice made in the dialogue will enable/disable a gameobject in the next scene, or even three/four plus scenes in advance. So far I have a boolean variable for what choice was made but now am trying to think what would be the best way to have the de...