Preserving events when importing Database

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Trashrat
Posts: 33
Joined: Fri Oct 13, 2023 11:38 am

Preserving events when importing Database

Post by Trashrat »

Hi there,

I am currently working with The Dialogue System in combination with Articy Draft. It's all great so far, but my only issue is when working in articy, and then re-importing the database over any Events that I might have are removed from the database. This isn't an issue with sequences as I can write those directly into Articy's stage directions, but, for example, if I am trying to call a script on a gameobject on a certain dialogue node using a Scene Event, I have to go back and change this again manually.

Am I perhaps just working around this the wrong way, is there an easier way to do this, or a way to preserve those when re-importing?

I hope this makes sense and thank you.
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Tony Li
Posts: 23252
Joined: Thu Jul 18, 2013 1:27 pm

Re: Preserving events when importing Database

Post by Tony Li »

Hi,

Scene events are not compatible with imports from external sources such as articy:draft. Please continue to use sequencer command or Lua functions. You can write custom sequencer commands (part 6) and/or register your own C# methods with Lua to make it easier to work with GameObjects in-engine.
Trashrat
Posts: 33
Joined: Fri Oct 13, 2023 11:38 am

Re: Preserving events when importing Database

Post by Trashrat »

Thank you, that's much appreciated. I have that function working now and it persists after re-importing from Articy!
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Tony Li
Posts: 23252
Joined: Thu Jul 18, 2013 1:27 pm

Re: Preserving events when importing Database

Post by Tony Li »

Great! Glad to help.
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