Search found 4 matches

by cjtheegamedev
Wed Feb 12, 2025 2:06 pm
Forum: Dialogue System for Unity
Topic: Lower Transparency on the Character Not Talking
Replies: 3
Views: 1603

Re: Lower Transparency on the Character Not Talking

Im sorry Im not sure where to go to access this.
by cjtheegamedev
Mon Feb 10, 2025 1:23 pm
Forum: Dialogue System for Unity
Topic: Lower Transparency on the Character Not Talking
Replies: 3
Views: 1603

Lower Transparency on the Character Not Talking

Hi Folks! I was wondering if there is a setting to make the portrait on the character not talking more transparent than it already is and can we make the actual portrait frame more transparent? Screenshot.png Here the character on the left is talking and I would want the one on the right to be trans...
by cjtheegamedev
Wed Sep 13, 2023 9:10 am
Forum: Dialogue System for Unity
Topic: Can change Cinemachine Priority with Cinemachine Priority On Dialogue Event but not with sequencer
Replies: 3
Views: 442

Re: Can change Cinemachine Priority with Cinemachine Priority On Dialogue Event but not with sequencer

Thanks Tony!

Changing the debug level to "Info" helped me track down my issue. Its really embarrasing but I spent an hour trying to fix the issue just to find out I was updating the Dialogue Database (Auto-Backup) instead of the actual dialogue database :oops:
by cjtheegamedev
Tue Sep 12, 2023 9:12 pm
Forum: Dialogue System for Unity
Topic: Can change Cinemachine Priority with Cinemachine Priority On Dialogue Event but not with sequencer
Replies: 3
Views: 442

Can change Cinemachine Priority with Cinemachine Priority On Dialogue Event but not with sequencer

I can change Cinemachine Priority with Cinemachine Priority On Dialogue Event but not with sequencer. Is ther something simple Im missing? I have a game object with a vcam called "FocusCam" but when I try to use this in the sequencer it does not work: CinemachinePriority(FocusCam, 99); Ple...