Search found 4 matches
- Wed Feb 12, 2025 2:06 pm
- Forum: Dialogue System for Unity
- Topic: Lower Transparency on the Character Not Talking
- Replies: 3
- Views: 1603
Re: Lower Transparency on the Character Not Talking
Im sorry Im not sure where to go to access this.
- Mon Feb 10, 2025 1:23 pm
- Forum: Dialogue System for Unity
- Topic: Lower Transparency on the Character Not Talking
- Replies: 3
- Views: 1603
Lower Transparency on the Character Not Talking
Hi Folks! I was wondering if there is a setting to make the portrait on the character not talking more transparent than it already is and can we make the actual portrait frame more transparent? Screenshot.png Here the character on the left is talking and I would want the one on the right to be trans...
- Wed Sep 13, 2023 9:10 am
- Forum: Dialogue System for Unity
- Topic: Can change Cinemachine Priority with Cinemachine Priority On Dialogue Event but not with sequencer
- Replies: 3
- Views: 442
Re: Can change Cinemachine Priority with Cinemachine Priority On Dialogue Event but not with sequencer
Thanks Tony!
Changing the debug level to "Info" helped me track down my issue. Its really embarrasing but I spent an hour trying to fix the issue just to find out I was updating the Dialogue Database (Auto-Backup) instead of the actual dialogue database
Changing the debug level to "Info" helped me track down my issue. Its really embarrasing but I spent an hour trying to fix the issue just to find out I was updating the Dialogue Database (Auto-Backup) instead of the actual dialogue database

- Tue Sep 12, 2023 9:12 pm
- Forum: Dialogue System for Unity
- Topic: Can change Cinemachine Priority with Cinemachine Priority On Dialogue Event but not with sequencer
- Replies: 3
- Views: 442
Can change Cinemachine Priority with Cinemachine Priority On Dialogue Event but not with sequencer
I can change Cinemachine Priority with Cinemachine Priority On Dialogue Event but not with sequencer. Is ther something simple Im missing? I have a game object with a vcam called "FocusCam" but when I try to use this in the sequencer it does not work: CinemachinePriority(FocusCam, 99); Ple...