I set OnUse and was able to have a conversation.
Because the Trigger was held by a child object of the player, an error occurred when setting the actor or interlocutor.
Once it was resolved, we were able to have a conversation. thank you.
Search found 27 matches
- Thu May 09, 2024 12:24 am
- Forum: Dialogue System for Unity
- Topic: conversation in a script
- Replies: 3
- Views: 256
- Tue May 07, 2024 2:01 am
- Forum: Dialogue System for Unity
- Topic: conversation in a script
- Replies: 3
- Views: 256
conversation in a script
Sorry for the basic question. Can you tell me about starting a conversation in a script? DialogueManager.StartConversation() In the above, PauseGameOnConversation does not work. I know that the settings in Trigger don't work, but I'm having trouble because the game won't stop during a conversation. ...
- Sun Apr 07, 2024 1:58 am
- Forum: Dialogue System for Unity
- Topic: Change state with toggle
- Replies: 1
- Views: 84
Change state with toggle
I'm sorry. I've looked at the site and forums, but I can't figure it out, so please let me know.
I would like to change the status of the quest from active to active, but the status does not change even if I operate the toggle.
What should I do? ?
I would like to change the status of the quest from active to active, but the status does not change even if I operate the toggle.
What should I do? ?
- Tue Mar 05, 2024 10:51 pm
- Forum: Dialogue System for Unity
- Topic: Problem with scene change
- Replies: 7
- Views: 367
Re: Problem with scene change
thank you. The fade issue has been resolved.
Is it necessary to move the player to the child of the "Dialogue Manager" to solve the problem of disconnecting the player from the UI?
I'm confused because it's different from the demo scene.
Is it necessary to move the player to the child of the "Dialogue Manager" to solve the problem of disconnecting the player from the UI?
I'm confused because it's different from the demo scene.
- Tue Mar 05, 2024 10:20 pm
- Forum: Dialogue System for Unity
- Topic: Problem with scene change
- Replies: 7
- Views: 367
Re: Problem with scene change
It is on the same level as the dialog system demo scene.
Should the player be a child of the "Dialogue Manager", unlike the DEMO?
Should the player be a child of the "Dialogue Manager", unlike the DEMO?
- Tue Mar 05, 2024 7:12 pm
- Forum: Dialogue System for Unity
- Topic: Problem with scene change
- Replies: 7
- Views: 367
Re: Problem with scene change
I think I'm using the same settings, but the results are different.
I have set it to the same level as the UIS integration demo scene, but is it wrong to use the same settings as this demo in the first place?
sorry.
- Tue Mar 05, 2024 8:19 am
- Forum: Dialogue System for Unity
- Topic: Problem with scene change
- Replies: 7
- Views: 367
Problem with scene change
I think that objects with save systems are singletons that can withstand changes.
Reference is missing.
Do I need any settings?
It also suffers from the problem of many references being lost when going back to the A→B→A scene.
Sorry for asking so many questions.
Reference is missing.
Do I need any settings?
It also suffers from the problem of many references being lost when going back to the A→B→A scene.
Sorry for asking so many questions.
- Wed Feb 21, 2024 10:20 pm
- Forum: Dialogue System for Unity
- Topic: Unable to load correctly.
- Replies: 27
- Views: 1524
Re: Unable to load correctly.
Many times Thank you.
There is a phenomenon where objects with "increment on destroy" set are destroyed and variables change every time the scene changes. Is there a workaround?
There is a phenomenon where objects with "increment on destroy" set are destroyed and variables change every time the scene changes. Is there a workaround?
- Wed Feb 21, 2024 7:31 pm
- Forum: Dialogue System for Unity
- Topic: Unable to load correctly.
- Replies: 27
- Views: 1524
Re: Unable to load correctly.
I felt like I was told many times that I had to set the same key over and over again, but it seems like the translation was misinterpreted.
sorry.
thank you very much.
When set as shown in the image, it was kept even if the scene was changed.
sorry.
thank you very much.
When set as shown in the image, it was kept even if the scene was changed.
- Wed Feb 21, 2024 8:52 am
- Forum: Dialogue System for Unity
- Topic: Unable to load correctly.
- Replies: 27
- Views: 1524
Re: Unable to load correctly.
Please let me check.
Can't all savers use the same key?
Do they all require different keys?
Can't all savers use the same key?
Do they all require different keys?