Search found 11 matches
- Sat Nov 23, 2024 6:49 pm
- Forum: Dialogue System for Unity
- Topic: Mass create voice Dialogue for one character in a conversation?
- Replies: 8
- Views: 744
Re: Mass create voice Dialogue for one character in a conversation?
Also, how does the "generate all lines" know what has been generated already ? Does it look at the wav files?
- Sat Nov 23, 2024 5:43 pm
- Forum: Dialogue System for Unity
- Topic: Mass create voice Dialogue for one character in a conversation?
- Replies: 8
- Views: 744
Re: Mass create voice Dialogue for one character in a conversation?
Hi, I found the "generate all lines" button for deep voice but its always greyed out? Ahh I think I found out why: When you select a voice for elven labs, the deep voice generate all lines becomes active. And when you "generate all lines" for deep voice it generates all lines fro...
- Fri Oct 25, 2024 1:02 am
- Forum: Dialogue System for Unity
- Topic: Mass create voice Dialogue for one character in a conversation?
- Replies: 8
- Views: 744
- Wed Oct 23, 2024 4:13 am
- Forum: Dialogue System for Unity
- Topic: Mass create voice Dialogue for one character in a conversation?
- Replies: 8
- Views: 744
Re: Mass create voice Dialogue for one character in a conversation?
Hi -
Has deep voice been added to the "generate all lines?" - If so, I'll update to the latest version.
Has deep voice been added to the "generate all lines?" - If so, I'll update to the latest version.
- Tue Aug 06, 2024 12:09 am
- Forum: Dialogue System for Unity
- Topic: Mass create voice Dialogue for one character in a conversation?
- Replies: 8
- Views: 744
- Sat Aug 03, 2024 5:07 am
- Forum: Dialogue System for Unity
- Topic: Mass create voice Dialogue for one character in a conversation?
- Replies: 8
- Views: 744
Mass create voice Dialogue for one character in a conversation?
Hi, I have the open ai addon. So I make a conversation, Main Character doesn't have voice generation. I'd like to generate voice (currently using Deepvoice) for all conversants in the conversation. and use something like this in conversants every sequence. Audio(DialogueSound/Generated/Generic/Gener...
- Wed Jul 03, 2024 7:19 am
- Forum: Dialogue System for Unity
- Topic: Add a dialogue system trigger in code and start a conversation onuse
- Replies: 1
- Views: 217
Add a dialogue system trigger in code and start a conversation onuse
Add a dialogue system trigger in code and start a conversation onuse. I have a random npc character the is generated through code (at runtime), so I need to add a dialoguesystemtrigger , as a component at runtime. eg. if (addDialogueSystemTriggers) { DialogueSystemTrigger dialogueSystemTrigger = Bas...
- Sun Sep 10, 2023 12:23 am
- Forum: Dialogue System for Unity
- Topic: How to Continue Conversations
- Replies: 25
- Views: 14383
- Sat Sep 09, 2023 9:34 am
- Forum: Dialogue System for Unity
- Topic: How to Continue Conversations
- Replies: 25
- Views: 14383
Re: How to Continue Conversations
Inside the dialogue system I SetContinueMode(true); in certain places where the npc's have conversations with themselves. If I don't, there conversation skips to when the player says something. I'd like to SetContinueMode(false); in Conversation end and Conversation cancel so SetContinueMode(true); ...
- Sun Jul 02, 2023 5:24 am
- Forum: Dialogue System for Unity
- Topic: Saving component data
- Replies: 3
- Views: 461
Re: Saving component data
Thank-you so much! using Pathfinding; using System; using UnityEngine; // C: \Unity\Fulfillment\Assets\Plugins\Pixel Crushers\Common\Templates\SaverTemplate.cs namespace PixelCrushers { public class SaveAiDestination : Saver // Rename this class. { Transform target; public override string RecordData...