Search found 11 matches

by McSwan
Sat Nov 23, 2024 6:49 pm
Forum: Dialogue System for Unity
Topic: Mass create voice Dialogue for one character in a conversation?
Replies: 8
Views: 744

Re: Mass create voice Dialogue for one character in a conversation?

Also, how does the "generate all lines" know what has been generated already ? Does it look at the wav files?
by McSwan
Sat Nov 23, 2024 5:43 pm
Forum: Dialogue System for Unity
Topic: Mass create voice Dialogue for one character in a conversation?
Replies: 8
Views: 744

Re: Mass create voice Dialogue for one character in a conversation?

Hi, I found the "generate all lines" button for deep voice but its always greyed out? Ahh I think I found out why: When you select a voice for elven labs, the deep voice generate all lines becomes active. And when you "generate all lines" for deep voice it generates all lines fro...
by McSwan
Wed Oct 23, 2024 4:13 am
Forum: Dialogue System for Unity
Topic: Mass create voice Dialogue for one character in a conversation?
Replies: 8
Views: 744

Re: Mass create voice Dialogue for one character in a conversation?

Hi -

Has deep voice been added to the "generate all lines?" - If so, I'll update to the latest version.
by McSwan
Sat Aug 03, 2024 5:07 am
Forum: Dialogue System for Unity
Topic: Mass create voice Dialogue for one character in a conversation?
Replies: 8
Views: 744

Mass create voice Dialogue for one character in a conversation?

Hi, I have the open ai addon. So I make a conversation, Main Character doesn't have voice generation. I'd like to generate voice (currently using Deepvoice) for all conversants in the conversation. and use something like this in conversants every sequence. Audio(DialogueSound/Generated/Generic/Gener...
by McSwan
Wed Jul 03, 2024 7:19 am
Forum: Dialogue System for Unity
Topic: Add a dialogue system trigger in code and start a conversation onuse
Replies: 1
Views: 217

Add a dialogue system trigger in code and start a conversation onuse

Add a dialogue system trigger in code and start a conversation onuse. I have a random npc character the is generated through code (at runtime), so I need to add a dialoguesystemtrigger , as a component at runtime. eg. if (addDialogueSystemTriggers) { DialogueSystemTrigger dialogueSystemTrigger = Bas...
by McSwan
Sun Sep 10, 2023 12:23 am
Forum: Dialogue System for Unity
Topic: How to Continue Conversations
Replies: 25
Views: 14383

Re: How to Continue Conversations

Tony Li wrote: Sat Sep 09, 2023 8:24 pm Hi,

You could add a Dialogue System Trigger set to OnConversationEnd to the Dialogue Manager GameObject. Select Add Action > Play Sequence, and set the Sequence to: SetContinueMode(false)
Thanks again Tony. You're awesome!
by McSwan
Sat Sep 09, 2023 9:34 am
Forum: Dialogue System for Unity
Topic: How to Continue Conversations
Replies: 25
Views: 14383

Re: How to Continue Conversations

Inside the dialogue system I SetContinueMode(true); in certain places where the npc's have conversations with themselves. If I don't, there conversation skips to when the player says something. I'd like to SetContinueMode(false); in Conversation end and Conversation cancel so SetContinueMode(true); ...
by McSwan
Sun Jul 02, 2023 5:24 am
Forum: Dialogue System for Unity
Topic: Saving component data
Replies: 3
Views: 461

Re: Saving component data

Thank-you so much! using Pathfinding; using System; using UnityEngine; // C: \Unity\Fulfillment\Assets\Plugins\Pixel Crushers\Common\Templates\SaverTemplate.cs namespace PixelCrushers { public class SaveAiDestination : Saver // Rename this class. { Transform target; public override string RecordData...