Search found 31 matches
- Mon Jun 17, 2024 6:36 am
- Forum: Dialogue System for Unity
- Topic: Dynamic Conversations without too many variables?
- Replies: 1
- Views: 45
Dynamic Conversations without too many variables?
Hi, thank you for bearing with this question of mine: To explain - I want a subtitled conversation (not a bark) that explains the current situation of a card game, like which player won a hand or not. Problem is that while I have the actors' names/which characters are present in the game, I'm not su...
- Fri Jun 14, 2024 12:58 am
- Forum: Dialogue System for Unity
- Topic: Are Custom Sequencer Commands the only way to trigger C# functions in conversations?
- Replies: 1
- Views: 45
Are Custom Sequencer Commands the only way to trigger C# functions in conversations?
Hi, quick and basic question here - is the only way to integrate C# functions into the sequencer through custom sequencer commands? I just want to do something basic like having a visual novel styled Cutscene change backgrounds & toggle on different light sources depending on which of the backgr...
- Sun May 26, 2024 7:31 am
- Forum: Dialogue System for Unity
- Topic: Experiencing Strange Issues with the Bark Bubble UI
- Replies: 1
- Views: 162
Experiencing Strange Issues with the Bark Bubble UI
Hey, I've been experiencing some strange issues with my barks currently. So, my characters and game are running primarily on a canvas-based Image system as it's a Visual Novel format, but what ends up happening when a bark is spawned - The bark spawns, but then rockets up to snap to a position above...
- Sun May 19, 2024 8:21 am
- Forum: Dialogue System for Unity
- Topic: How should I go about using the Save System for Visual Novel Values?
- Replies: 1
- Views: 227
How should I go about using the Save System for Visual Novel Values?
Heya! I've been looking into the documentation for the save system, but I've been wondering how I should go about adding in additional values for the sake of saving? Apologies for my inexperience, as I've never made my own save systems before, so I'm trying to get my bearings on it. Specifically, th...
- Sat Jan 20, 2024 6:01 pm
- Forum: Dialogue System for Unity
- Topic: Effective way to switch Dialog UI?
- Replies: 5
- Views: 557
Effective way to switch Dialog UI?
Hi, so in the current game I'm developing, there are two sections - sections at a table where conversations play automatically, and different sections more akin to visual novels where the text goes by one at a time/scenes change after text advances. My question is: - How do I 'change' the current Di...
- Tue Dec 12, 2023 3:31 am
- Forum: Dialogue System for Unity
- Topic: Conversation End, Pausing Convos with Timescale and calling C# Script Functions
- Replies: 1
- Views: 4934
Conversation End, Pausing Convos with Timescale and calling C# Script Functions
Hello, I've got a few brief questions here: - If I want to wait until a conversation has finished playing, what's the best way of going about it? I know there's an OnConversationEnd function in the dialogue system, but I don't know how to hook it up to the most recently played conversation, for exam...
- Tue Dec 12, 2023 2:57 am
- Forum: Dialogue System for Unity
- Topic: Barks seem to ignore a branch?
- Replies: 10
- Views: 20192
Re: Barks seem to ignore a branch?
Much thanks for the response and solution, things seem working better now!
- Mon Dec 11, 2023 8:34 am
- Forum: Dialogue System for Unity
- Topic: Barks seem to ignore a branch?
- Replies: 10
- Views: 20192
Re: Barks seem to ignore a branch?
Okay, I've sent my example project over, hopefully everything will work. If not, please let me know and I'll attempt re-sending the project files.
- Sun Dec 10, 2023 12:12 am
- Forum: Dialogue System for Unity
- Topic: Barks seem to ignore a branch?
- Replies: 10
- Views: 20192
Re: Barks seem to ignore a branch?
Hmm, I double checked but the nodes still have normal priority through all of them. Irritatingly, this problem is still present across pretty much every 3-branch bark I've made. I'm genuinely unsure what could be causing it, but besides working around it by adding a dummy '1' node to every bark, are...
- Sat Dec 09, 2023 7:10 pm
- Forum: Dialogue System for Unity
- Topic: Barks seem to ignore a branch?
- Replies: 10
- Views: 20192
Re: Barks seem to ignore a branch?
Okay, I updated my dialogue manager, which didn't fix the problem but I did do some further testing. For whatever reason, the barks seem to specifically always ignore what the '1' link is in the priority. Even though I deleted and remade the node in question, the 'ignored' node is always the one wit...