Search found 47 matches
- Sun Aug 11, 2024 11:42 pm
- Forum: Dialogue System for Unity
- Topic: Registered Custom Function Stops Working After Scene Change
- Replies: 3
- Views: 851
Registered Custom Function Stops Working After Scene Change
Hello! Currently dealing with a strange issue with a custom function I've registered. Basically, it grabs a reference to the instanced Sound Manager Singleton in order to load & play a sound from the Resourced folder. I've tested the script & confirmed that it works - but ONLY on the first s...
- Wed Jul 17, 2024 8:49 pm
- Forum: Dialogue System for Unity
- Topic: DialogueManager losing reference to Canvas and UI across Scenes
- Replies: 1
- Views: 449
DialogueManager losing reference to Canvas and UI across Scenes
Hello! I've been trying to sort things out with a recent issue I've been dealing with. The gist is, my game's current Manager breaks when you go into different scenes, due to the Manager losing access to the Canvas and the DialogueUI upon scene transition, despite the DialogueManager itself being a ...
- Wed Jul 17, 2024 8:45 am
- Forum: Dialogue System for Unity
- Topic: Stop typewriter effect + show player responses (but do not force continue)
- Replies: 11
- Views: 3191
Re: Stop typewriter effect + show player responses (but do not force continue)
Hi, The Unity UI EventSystem's Submit input is usually mapped to the space key. If the continue button has focus (i.e., is the EventSystem's current selection), then pressing the space key will issue a Submit input, which will click the continue button. If your script manually invokes the button's ...
- Sun Jul 14, 2024 7:15 am
- Forum: Dialogue System for Unity
- Topic: Conversation End, Pausing Convos with Timescale and calling C# Script Functions
- Replies: 3
- Views: 5883
Re: Conversation End, Pausing Convos with Timescale and calling C# Script Functions
Hey, thanks for bearing with me as I bring up this old thread - but I wanted to expand on this question: The previous solutions would work, but what if I just wanted to do a single OnConversationEnd function that doesn't get added to every OnConversationEnd for the conversation manager? For example ...
- Fri Jul 12, 2024 1:58 am
- Forum: Dialogue System for Unity
- Topic: DialogueManager having difficulty finding Actor on Start?
- Replies: 1
- Views: 637
DialogueManager having difficulty finding Actor on Start?
Hi, I'm currently working with DialogueActors in my current scene and I'm dealing with some issues with registration - Specifically, I have a couple of 'fade in' animations that play when the characters' gameobjects are enabled, but due to the Dialogue Manager, this breaks some of the code I have th...
- Fri Jul 12, 2024 1:53 am
- Forum: Dialogue System for Unity
- Topic: Stop typewriter effect + show player responses (but do not force continue)
- Replies: 11
- Views: 3191
Re: Stop typewriter effect + show player responses (but do not force continue)
Hey, I hope you don't mind me asking in this thread, but I've been having some issues of my own with the continue button's logic. My current script is a pretty rough workaround - where, I attached a script to the UI where pressing spacebar activates the OnClick effect of the continue button so that ...
- Mon Jun 17, 2024 6:36 am
- Forum: Dialogue System for Unity
- Topic: Dynamic Conversations without too many variables?
- Replies: 1
- Views: 578
Dynamic Conversations without too many variables?
Hi, thank you for bearing with this question of mine: To explain - I want a subtitled conversation (not a bark) that explains the current situation of a card game, like which player won a hand or not. Problem is that while I have the actors' names/which characters are present in the game, I'm not su...
- Fri Jun 14, 2024 12:58 am
- Forum: Dialogue System for Unity
- Topic: Are Custom Sequencer Commands the only way to trigger C# functions in conversations?
- Replies: 1
- Views: 434
Are Custom Sequencer Commands the only way to trigger C# functions in conversations?
Hi, quick and basic question here - is the only way to integrate C# functions into the sequencer through custom sequencer commands? I just want to do something basic like having a visual novel styled Cutscene change backgrounds & toggle on different light sources depending on which of the backgr...
- Sun May 26, 2024 7:31 am
- Forum: Dialogue System for Unity
- Topic: Experiencing Strange Issues with the Bark Bubble UI
- Replies: 1
- Views: 726
Experiencing Strange Issues with the Bark Bubble UI
Hey, I've been experiencing some strange issues with my barks currently. So, my characters and game are running primarily on a canvas-based Image system as it's a Visual Novel format, but what ends up happening when a bark is spawned - The bark spawns, but then rockets up to snap to a position above...
- Sun May 19, 2024 8:21 am
- Forum: Dialogue System for Unity
- Topic: How should I go about using the Save System for Visual Novel Values?
- Replies: 11
- Views: 2712
How should I go about using the Save System for Visual Novel Values?
Heya! I've been looking into the documentation for the save system, but I've been wondering how I should go about adding in additional values for the sake of saving? Apologies for my inexperience, as I've never made my own save systems before, so I'm trying to get my bearings on it. Specifically, th...