Search found 47 matches

by 2linescrossed
Sun Aug 11, 2024 11:42 pm
Forum: Dialogue System for Unity
Topic: Registered Custom Function Stops Working After Scene Change
Replies: 3
Views: 851

Registered Custom Function Stops Working After Scene Change

Hello! Currently dealing with a strange issue with a custom function I've registered. Basically, it grabs a reference to the instanced Sound Manager Singleton in order to load & play a sound from the Resourced folder. I've tested the script & confirmed that it works - but ONLY on the first s...
by 2linescrossed
Wed Jul 17, 2024 8:49 pm
Forum: Dialogue System for Unity
Topic: DialogueManager losing reference to Canvas and UI across Scenes
Replies: 1
Views: 449

DialogueManager losing reference to Canvas and UI across Scenes

Hello! I've been trying to sort things out with a recent issue I've been dealing with. The gist is, my game's current Manager breaks when you go into different scenes, due to the Manager losing access to the Canvas and the DialogueUI upon scene transition, despite the DialogueManager itself being a ...
by 2linescrossed
Wed Jul 17, 2024 8:45 am
Forum: Dialogue System for Unity
Topic: Stop typewriter effect + show player responses (but do not force continue)
Replies: 11
Views: 3191

Re: Stop typewriter effect + show player responses (but do not force continue)

Hi, The Unity UI EventSystem's Submit input is usually mapped to the space key. If the continue button has focus (i.e., is the EventSystem's current selection), then pressing the space key will issue a Submit input, which will click the continue button. If your script manually invokes the button's ...
by 2linescrossed
Sun Jul 14, 2024 7:15 am
Forum: Dialogue System for Unity
Topic: Conversation End, Pausing Convos with Timescale and calling C# Script Functions
Replies: 3
Views: 5883

Re: Conversation End, Pausing Convos with Timescale and calling C# Script Functions

Hey, thanks for bearing with me as I bring up this old thread - but I wanted to expand on this question: The previous solutions would work, but what if I just wanted to do a single OnConversationEnd function that doesn't get added to every OnConversationEnd for the conversation manager? For example ...
by 2linescrossed
Fri Jul 12, 2024 1:58 am
Forum: Dialogue System for Unity
Topic: DialogueManager having difficulty finding Actor on Start?
Replies: 1
Views: 637

DialogueManager having difficulty finding Actor on Start?

Hi, I'm currently working with DialogueActors in my current scene and I'm dealing with some issues with registration - Specifically, I have a couple of 'fade in' animations that play when the characters' gameobjects are enabled, but due to the Dialogue Manager, this breaks some of the code I have th...
by 2linescrossed
Fri Jul 12, 2024 1:53 am
Forum: Dialogue System for Unity
Topic: Stop typewriter effect + show player responses (but do not force continue)
Replies: 11
Views: 3191

Re: Stop typewriter effect + show player responses (but do not force continue)

Hey, I hope you don't mind me asking in this thread, but I've been having some issues of my own with the continue button's logic. My current script is a pretty rough workaround - where, I attached a script to the UI where pressing spacebar activates the OnClick effect of the continue button so that ...
by 2linescrossed
Mon Jun 17, 2024 6:36 am
Forum: Dialogue System for Unity
Topic: Dynamic Conversations without too many variables?
Replies: 1
Views: 578

Dynamic Conversations without too many variables?

Hi, thank you for bearing with this question of mine: To explain - I want a subtitled conversation (not a bark) that explains the current situation of a card game, like which player won a hand or not. Problem is that while I have the actors' names/which characters are present in the game, I'm not su...
by 2linescrossed
Fri Jun 14, 2024 12:58 am
Forum: Dialogue System for Unity
Topic: Are Custom Sequencer Commands the only way to trigger C# functions in conversations?
Replies: 1
Views: 434

Are Custom Sequencer Commands the only way to trigger C# functions in conversations?

Hi, quick and basic question here - is the only way to integrate C# functions into the sequencer through custom sequencer commands? I just want to do something basic like having a visual novel styled Cutscene change backgrounds & toggle on different light sources depending on which of the backgr...
by 2linescrossed
Sun May 26, 2024 7:31 am
Forum: Dialogue System for Unity
Topic: Experiencing Strange Issues with the Bark Bubble UI
Replies: 1
Views: 726

Experiencing Strange Issues with the Bark Bubble UI

Hey, I've been experiencing some strange issues with my barks currently. So, my characters and game are running primarily on a canvas-based Image system as it's a Visual Novel format, but what ends up happening when a bark is spawned - The bark spawns, but then rockets up to snap to a position above...
by 2linescrossed
Sun May 19, 2024 8:21 am
Forum: Dialogue System for Unity
Topic: How should I go about using the Save System for Visual Novel Values?
Replies: 11
Views: 2712

How should I go about using the Save System for Visual Novel Values?

Heya! I've been looking into the documentation for the save system, but I've been wondering how I should go about adding in additional values for the sake of saving? Apologies for my inexperience, as I've never made my own save systems before, so I'm trying to get my bearings on it. Specifically, th...