Search found 31 matches

by 2linescrossed
Sat Dec 09, 2023 8:50 am
Forum: Dialogue System for Unity
Topic: Barks seem to ignore a branch?
Replies: 10
Views: 20244

Barks seem to ignore a branch?

Hi, simple question; but why does my barker only seem to return the 2nd and 3rd branches of my bark conversation? I've got a very basic bark going on, simply just a three-branch conversation of one line each. I doublechecked, but all three nodes have normal priority. Giving the first node higher pri...
by 2linescrossed
Tue Nov 28, 2023 9:22 am
Forum: Dialogue System for Unity
Topic: Best way to display a tutorial image in the middle of a conversation?
Replies: 3
Views: 652

Re: Best way to display a tutorial image in the middle of a conversation?

Hi, this mostly works great! But there is a bit of an issue where the dialog doesn't go away when the popup is spawned. While I can shift things around by changing the canvas layering, the main issue is that the dialog's still very, very noticeable whether it's above or under the popup. I tried maki...
by 2linescrossed
Sun Nov 26, 2023 8:33 am
Forum: Dialogue System for Unity
Topic: Best way to display a tutorial image in the middle of a conversation?
Replies: 3
Views: 652

Best way to display a tutorial image in the middle of a conversation?

Hi, please excuse me for asking a basic question, but what is the best way to show a pop-up tutorial message during a conversation, resuming the conversation when the popup is closed? Off the cuff, I was considering 'brute forcing' it by just having one conversation, playing that, then when that con...
by 2linescrossed
Wed Nov 22, 2023 6:22 am
Forum: Dialogue System for Unity
Topic: Triggering Animation Changes for characters using Dialog Entry Variables
Replies: 8
Views: 968

Re: Triggering Animation Changes for characters using Dialog Entry Variables

Thanks for the detailed response, Tony! I believe you answered most of my questions, though I'm still having some difficulty with getting the basic PlayerName change working. I just want to have the player input their name, which then updates their display name in-game. I probably can't update the a...
by 2linescrossed
Tue Nov 21, 2023 7:40 am
Forum: Dialogue System for Unity
Topic: Triggering Animation Changes for characters using Dialog Entry Variables
Replies: 8
Views: 968

Re: Triggering Animation Changes for characters using Dialog Entry Variables

As a sub-question, I've been trying to get a name input field working using the guide posted here: https://pixelcrushers.com/phpbb/viewtopic.php?f=3&t=6338 But I'm having some difficulty understanding some parts of it, specifically how to refer to an Actor's display name using markup. It says to...
by 2linescrossed
Tue Nov 21, 2023 6:51 am
Forum: Dialogue System for Unity
Topic: Triggering Animation Changes for characters using Dialog Entry Variables
Replies: 8
Views: 968

Triggering Animation Changes for characters using Dialog Entry Variables

Hi, just got a few questions on how to best make use of custom fields to trigger animations! To briefly summarize my circumstances, I've got a few basic, simple animations (they're just different expressions, so not quite animations outside of bobbing up and down) for my characters. I also have two ...
by 2linescrossed
Wed Nov 01, 2023 8:41 am
Forum: Dialogue System for Unity
Topic: Best way to keep track of played Conversations?
Replies: 1
Views: 314

Best way to keep track of played Conversations?

Hi! There's two things I want to create in particular, but I'll describe the first one first. I'm currently building a game that has two primary means of displaying NPC conversations - through randomly playing conversations at a table, and conversations elsewhere which are reminiscent of the Fire Em...
by 2linescrossed
Mon Sep 11, 2023 8:02 am
Forum: Dialogue System for Unity
Topic: Beginner trying to understand Conversations & NPCs talking to Each Other
Replies: 26
Views: 3089

Re: Beginner trying to understand Conversations & NPCs talking to Each Other

The DialogueActor component registers itself with the Dialogue System in OnEnable(), overriding any Dialogue Actor that may have previously registered under the same actor name. It unregisters itself in OnDisable(). Ahh, okay, that would explain it - though I'm not quite sure how to resolve it. To ...
by 2linescrossed
Sun Sep 10, 2023 10:45 am
Forum: Dialogue System for Unity
Topic: Beginner trying to understand Conversations & NPCs talking to Each Other
Replies: 26
Views: 3089

Re: Beginner trying to understand Conversations & NPCs talking to Each Other

Hey again, progress is still going pretty well! I have encountered a few problems however - - For some reason, my script can't recognise any objects in the scene with the right DialogueActors for the OnConversationLine function. It can still return the right ID and name of the speaker, but even when...
by 2linescrossed
Mon Sep 04, 2023 11:11 pm
Forum: Dialogue System for Unity
Topic: Beginner trying to understand Conversations & NPCs talking to Each Other
Replies: 26
Views: 3089

Re: Beginner trying to understand Conversations & NPCs talking to Each Other

Hi Tony! Thanks again for the assistance! I've currently been going with option 2 here due to the infrastructure of the NPCs who rely on the subtitle system. Things have been going very well and the implementation of the OnConversationLine function has been exactly what I'm looking for! I've been re...