Search found 4 matches

by DrFillangee
Thu Aug 03, 2023 10:10 pm
Forum: Dialogue System for Unity
Topic: Save System / Serialize & Deserialize List
Replies: 3
Views: 278

Re: Save System / Serialize & Deserialize List

That did the trick! I didn't realize Unity's JsonUtility had that restriction. Thank you so much for the quick reply!
by DrFillangee
Thu Aug 03, 2023 8:34 pm
Forum: Dialogue System for Unity
Topic: Save System / Serialize & Deserialize List
Replies: 3
Views: 278

Save System / Serialize & Deserialize List

I am trying to add save functionality to a custom class that stores a 2D array for a grid of objects. Since you cannot serialize a 2D array I convert this array into a List SeedData that holds the 2D array points as well as what the object contains (a custom Item class and 2 ints for tracking time)....
by DrFillangee
Tue May 16, 2023 11:00 pm
Forum: Dialogue System for Unity
Topic: OpenAI Plugin / Branching Dialogue
Replies: 2
Views: 507

Re: OpenAI Plugin / Branching Dialogue

That sounds great. I look forward to using it when it comes out. Thanks for the quick response!
by DrFillangee
Tue May 16, 2023 9:28 pm
Forum: Dialogue System for Unity
Topic: OpenAI Plugin / Branching Dialogue
Replies: 2
Views: 507

OpenAI Plugin / Branching Dialogue

I am using the new OpenAI plug-in and loving it but curious if there is currently a way to generate conversations with branching dialogue options automatically. I have been adding in the Assist Prompt "branching dialogue" and it will create some options but it does not format correctly and...