Search found 4 matches
- Thu Aug 03, 2023 10:10 pm
- Forum: Dialogue System for Unity
- Topic: Save System / Serialize & Deserialize List
- Replies: 3
- Views: 278
Re: Save System / Serialize & Deserialize List
That did the trick! I didn't realize Unity's JsonUtility had that restriction. Thank you so much for the quick reply!
- Thu Aug 03, 2023 8:34 pm
- Forum: Dialogue System for Unity
- Topic: Save System / Serialize & Deserialize List
- Replies: 3
- Views: 278
Save System / Serialize & Deserialize List
I am trying to add save functionality to a custom class that stores a 2D array for a grid of objects. Since you cannot serialize a 2D array I convert this array into a List SeedData that holds the 2D array points as well as what the object contains (a custom Item class and 2 ints for tracking time)....
- Tue May 16, 2023 11:00 pm
- Forum: Dialogue System for Unity
- Topic: OpenAI Plugin / Branching Dialogue
- Replies: 2
- Views: 507
Re: OpenAI Plugin / Branching Dialogue
That sounds great. I look forward to using it when it comes out. Thanks for the quick response!
- Tue May 16, 2023 9:28 pm
- Forum: Dialogue System for Unity
- Topic: OpenAI Plugin / Branching Dialogue
- Replies: 2
- Views: 507
OpenAI Plugin / Branching Dialogue
I am using the new OpenAI plug-in and loving it but curious if there is currently a way to generate conversations with branching dialogue options automatically. I have been adding in the Assist Prompt "branching dialogue" and it will create some options but it does not format correctly and...