![image](https://github.com/kaYeonTan/OhMyHonor_ ... a56753d169)
I want to start the conversation from the designated node instead of the first node in the script.
Please let me know if there is a way. Thank you.
Search found 19 matches
- Thu Jul 20, 2023 3:14 am
- Forum: Dialogue System for Unity
- Topic: I want to run a specific Dialogue Entry ID.
- Replies: 6
- Views: 493
- Sat Jul 15, 2023 1:06 am
- Forum: Dialogue System for Unity
- Topic: I have a question.
- Replies: 1
- Views: 143
I have a question.
Is there a way to run the function you wrote in the C# script in the edit window?
If there is a way, please let me know in detail.
I'm using a translator. Please excuse me.
![image](https://github.com/kaYeonTan/OhMyHonor/ ... 391cd74ce8)
If there is a way, please let me know in detail.
I'm using a translator. Please excuse me.
![image](https://github.com/kaYeonTan/OhMyHonor/ ... 391cd74ce8)
- Thu Jul 13, 2023 4:08 am
- Forum: Dialogue System for Unity
- Topic: I have a question creating a conversation history
- Replies: 5
- Views: 320
Re: I have a question creating a conversation history
I want to show one conversation log in Backlog.
but when I play "Conversation2" after "Conversation1", there are two conversation logs(Conversation1 + Conversation2) in Backlog
What can I do?
but when I play "Conversation2" after "Conversation1", there are two conversation logs(Conversation1 + Conversation2) in Backlog
What can I do?
- Wed Jul 12, 2023 12:40 am
- Forum: Dialogue System for Unity
- Topic: I have a question creating a conversation history
- Replies: 5
- Views: 320
Re: I have a question creating a conversation history
Thank you, we were able to create a successful conversation.
However, the entire conversation is being printed out. I just want to print out the conversation script that is currently playing, is there a way? (I'm using the same database, and only the conversation ID is in a different state.)
However, the entire conversation is being printed out. I just want to print out the conversation script that is currently playing, is there a way? (I'm using the same database, and only the conversation ID is in a different state.)
- Mon Jul 10, 2023 2:55 am
- Forum: Dialogue System for Unity
- Topic: I have a question creating a conversation history
- Replies: 5
- Views: 320
I have a question creating a conversation history
I want to proceed with the conversation with NPC like Zelda Tears Of Kingdom, and when I press a specific button, I want to see the history of the conversations and options we've had so far. How can I check the name of the player, the result of your selection, the name of the NPC, and the conversati...
- Wed Jun 28, 2023 10:27 pm
- Forum: Dialogue System for Unity
- Topic: Hello, I have a question on the forum!
- Replies: 1
- Views: 125
Hello, I have a question on the forum!
Is the dialog system event only played when I'm with my manager? I want to run the On Conversation End Method, but I can't. Is there a way?
- Thu Jun 22, 2023 3:25 am
- Forum: Dialogue System for Unity
- Topic: I have a question.
- Replies: 3
- Views: 193
Re: I have a question.
Can you bring the name of the character you are currently talking about?
It doesn't work well because I write it like this in update ().
string name = this.GetComponent<StandardUISubtitlePanel>().portraitActorName;
Debug.Log(name);
It doesn't work well because I write it like this in update ().
string name = this.GetComponent<StandardUISubtitlePanel>().portraitActorName;
Debug.Log(name);
- Wed Jun 21, 2023 5:28 am
- Forum: Dialogue System for Unity
- Topic: I have a question.
- Replies: 3
- Views: 193
I have a question.
1. When the last script is played, I want the code to signal that the conversation is over. Is there a way?
2. I want to change the database of the dialog system to code. Please teach me the way.
2. I want to change the database of the dialog system to code. Please teach me the way.
- Mon Jun 12, 2023 10:42 pm
- Forum: Dialogue System for Unity
- Topic: There are difficulties in using assets. I need help.
- Replies: 1
- Views: 139
There are difficulties in using assets. I need help.
I'm having trouble using assets. 1. I want the typeWriter effect not to run when I press the continue button and the script to play at once. 2. I want to replace the second speech bubble with another sprite like the picture below. All speech bubbles are changing when controlled by code, is there a w...
- Wed May 31, 2023 8:40 pm
- Forum: Dialogue System for Unity
- Topic: How to change the value of a variable?
- Replies: 5
- Views: 955
Re: How to change the value of a variable?
Thank you very much!!