Search found 6 matches

by KS_devteam
Mon Jul 10, 2023 8:47 am
Forum: Dialogue System for Unity
Topic: NullReferenceException: DrawConversationSectionNodeStyle ()
Replies: 2
Views: 115

NullReferenceException: DrawConversationSectionNodeStyle ()

Hi, since the latest update we're experiencing a strange bug that appears in all conversations and databases of our game. Whenever zooming in the conversations editor window, we recieve this Error Message in the console: NullReferenceException: Object reference not set to an instance of an object Pi...
by KS_devteam
Thu Apr 13, 2023 11:49 am
Forum: Dialogue System for Unity
Topic: Issues with Continue Mode and WaitForMessage Commands
Replies: 7
Views: 381

Re: Issues with Continue Mode and WaitForMessage Commands

Hi Tony, I already turned the BlockInputDuration to zero after I identified this as a problem. Afterwards I still experienced some issues. Since we updated from 2.2.34 to 2.2.35 I had the idea to manually delete and reimport the Standard UI Subtitle Panel of our Subtitle UI Prefab and rewire everyth...
by KS_devteam
Wed Apr 12, 2023 12:40 pm
Forum: Dialogue System for Unity
Topic: Issues with Continue Mode and WaitForMessage Commands
Replies: 7
Views: 381

Re: Issues with Continue Mode and WaitForMessage Commands

Hi Tony, a little update on this: We also experienced a second situation where the switch of the continue mode doesn't work out / is delayed. Only if the conversant of the node before the sequencer command is the same as the node where the command is called (like in the example on the right) the con...
by KS_devteam
Tue Apr 11, 2023 3:18 pm
Forum: Dialogue System for Unity
Topic: Issues with Continue Mode and WaitForMessage Commands
Replies: 7
Views: 381

Re: Issues with Continue Mode and WaitForMessage Commands

Hi Tony, thank you for the fast reply! I just found the source of the issue myself. Nevertheless this might be interesting for others too: In the UI Prefab we're using for the NPC Dialogue subtitles we've set the Block Input Duration to a non zero value in order to delay the continue button. This se...
by KS_devteam
Tue Apr 11, 2023 12:35 pm
Forum: Dialogue System for Unity
Topic: Issues with Continue Mode and WaitForMessage Commands
Replies: 7
Views: 381

Issues with Continue Mode and WaitForMessage Commands

Hello, our game has a situation where the player is asked by an npc to open up the inventory and choose a specific item, before the conversation is moving on. Therefore we used the: WaitForMessage(); sequencer command which by default is working fine. An issue occurs, because we're also using a cont...