Search found 4 matches
- Thu Apr 30, 2015 9:03 am
- Forum: Dialogue System for Unity
- Topic: Articy importing conversations with more than 2 people.
- Replies: 2
- Views: 785
Articy importing conversations with more than 2 people.
So our game requires conversations with 3 or more people in many places. The system actually handles this quite well when actor/conversant is set up properly for each conversation node. We even used custom ui to get the portraits to swap sides based on who is talking to whom. What we are having tr...
- Sat Apr 04, 2015 10:27 am
- Forum: Dialogue System for Unity
- Topic: Inconsistent error.
- Replies: 3
- Views: 1004
Inconsistent error.
We are on Unity 4.6.3 and Dialogue System 1.4.8. The component does look fine, filled out just like we have had it working for a long time now and it's still been working for a couple weeks since we updated dialogue system. Tho we actually build the component on startup with the creation of our npc...
- Sat Apr 04, 2015 8:02 am
- Forum: Dialogue System for Unity
- Topic: Inconsistent error.
- Replies: 3
- Views: 1004
Inconsistent error.
So we have an error popping up when we start a conversation. However it's very easy to make go away. Make any single change to anything in the inspector, even unrelated to dialogue, and it goes away. That is, it goes away until you reload the scene. Then the error persists thru many runs of the ...
- Wed Mar 04, 2015 10:36 am
- Forum: Dialogue System for Unity
- Topic: make Menu Text highlighting show Dialogue Text
- Replies: 1
- Views: 1613
make Menu Text highlighting show Dialogue Text
I haven't started creating it yet so forgive me if it is obvious, but I didn't see an obvious way when glancing at it. When creating my own UI, is there a way to have dialogue text pop up in a new window when the response option(menu text) is highlighted? For our game we want simple few word descri...