Search found 11 matches

by ehdusjenny
Fri Jun 30, 2023 3:14 pm
Forum: Dialogue System for Unity
Topic: Custom Gui Skin for Proximity Selector not showing
Replies: 3
Views: 151

Re: Custom Gui Skin for Proximity Selector not showing

Ah yes it also has the Selector Use Standard UI Elements component. I went with your second suggestion to use the Standard UI elements. Thank you for your help!
by ehdusjenny
Fri Jun 30, 2023 2:17 pm
Forum: Dialogue System for Unity
Topic: Custom Gui Skin for Proximity Selector not showing
Replies: 3
Views: 151

Custom Gui Skin for Proximity Selector not showing

Hi Tony, I've configured a custom Gui Skin for my main actor's proximity selector component. This custom Gui Skin has a custom background and font. However, I'll still seeing the default GUI skin when I play and approach other interactable actors. I've attached pictures of my configurations. Would y...
by ehdusjenny
Thu Apr 27, 2023 10:03 pm
Forum: Dialogue System for Unity
Topic: Set Sequence Command LoadLevel to always load the next scene in the build settings
Replies: 5
Views: 1061

Re: Set Sequence Command LoadLevel to always load the next scene in the build settings

Hi Tony, I apologize for the late response, I took a break from coding. Thanks for your help. I tried running LoadLevel(index:[var=sceneIndex]) but it printed an error saying "Scene 'index:1' couldn't be loaded because it has not been added to the build settings or the AssetBundle has not been ...
by ehdusjenny
Fri Feb 10, 2023 12:45 am
Forum: Dialogue System for Unity
Topic: Set Sequence Command LoadLevel to always load the next scene in the build settings
Replies: 5
Views: 1061

Set Sequence Command LoadLevel to always load the next scene in the build settings

Hello! I was wondering if it's possible to call LoadLevel or another similar Sequence command to load the next scene listed out in the build settings, without having to specify the scene/level name. The reason I want to do this is to use the same conversation for all scene transitions since I'll hav...
by ehdusjenny
Mon Jan 16, 2023 9:52 pm
Forum: Dialogue System for Unity
Topic: Disallow blank input for Text Field UI
Replies: 1
Views: 122

Disallow blank input for Text Field UI

Hello, Currently I have my dialogue system set up, and I'd like to forbid the user to enter an empty input in their response via Text Field UI. I have Standard Input UI Field component's "Allow Blank Input" unticked. However the user can still press enter and submit an empty input. I've ch...
by ehdusjenny
Sun Jan 01, 2023 7:38 pm
Forum: Dialogue System for Unity
Topic: Selecting a response in Menu Panel via a different key than Enter
Replies: 4
Views: 273

Re: Selecting a response in Menu Panel via a different key than Enter

I found this thread with someone having the same exact issue, and resolved it following your suggestion - https://www.pixelcrushers.com/phpbb/vie ... php?t=2014

Thank you!
by ehdusjenny
Sun Jan 01, 2023 7:15 pm
Forum: Dialogue System for Unity
Topic: Selecting a response in Menu Panel via a different key than Enter
Replies: 4
Views: 273

Re: Selecting a response in Menu Panel via a different key than Enter

Thanks Tony! That worked, but I found another issue. I have "E" binding for Subtitle Panels' Continue Buttons via UI Button Key Trigger as well as the Standard UI Continue Button Fast Forward (to skip typewriter effect) . It looks like if I have that AND the Submit button linked to "E...
by ehdusjenny
Sun Jan 01, 2023 3:50 pm
Forum: Dialogue System for Unity
Topic: Selecting a response in Menu Panel via a different key than Enter
Replies: 4
Views: 273

Selecting a response in Menu Panel via a different key than Enter

Hi Tony, thank you for your help. Currently, the Menu Panel containing responses in a conversation is mapped to the Enter key. Would you know how I can override that with a different key, like "E"? I saw there was an option to make the responses numbered, but I'd like the user to be able t...
by ehdusjenny
Fri Dec 30, 2022 1:42 pm
Forum: Dialogue System for Unity
Topic: New Input System enabled, but Bubble Text prefab not working
Replies: 3
Views: 212

Re: New Input System enabled, but Bubble Text prefab not working

I followed the how-to and it worked! Thank you very much.