Search found 11 matches
- Fri Jun 30, 2023 3:14 pm
- Forum: Dialogue System for Unity
- Topic: Custom Gui Skin for Proximity Selector not showing
- Replies: 3
- Views: 151
Re: Custom Gui Skin for Proximity Selector not showing
Ah yes it also has the Selector Use Standard UI Elements component. I went with your second suggestion to use the Standard UI elements. Thank you for your help!
- Fri Jun 30, 2023 2:17 pm
- Forum: Dialogue System for Unity
- Topic: Custom Gui Skin for Proximity Selector not showing
- Replies: 3
- Views: 151
Custom Gui Skin for Proximity Selector not showing
Hi Tony, I've configured a custom Gui Skin for my main actor's proximity selector component. This custom Gui Skin has a custom background and font. However, I'll still seeing the default GUI skin when I play and approach other interactable actors. I've attached pictures of my configurations. Would y...
- Tue Jun 20, 2023 9:11 pm
- Forum: Dialogue System for Unity
- Topic: Set Sequence Command LoadLevel to always load the next scene in the build settings
- Replies: 5
- Views: 1061
Re: Set Sequence Command LoadLevel to always load the next scene in the build settings
Yes, that fixed it! Thank you for your help once again.
- Thu Apr 27, 2023 10:03 pm
- Forum: Dialogue System for Unity
- Topic: Set Sequence Command LoadLevel to always load the next scene in the build settings
- Replies: 5
- Views: 1061
Re: Set Sequence Command LoadLevel to always load the next scene in the build settings
Hi Tony, I apologize for the late response, I took a break from coding. Thanks for your help. I tried running LoadLevel(index:[var=sceneIndex]) but it printed an error saying "Scene 'index:1' couldn't be loaded because it has not been added to the build settings or the AssetBundle has not been ...
- Fri Feb 10, 2023 12:45 am
- Forum: Dialogue System for Unity
- Topic: Set Sequence Command LoadLevel to always load the next scene in the build settings
- Replies: 5
- Views: 1061
Set Sequence Command LoadLevel to always load the next scene in the build settings
Hello! I was wondering if it's possible to call LoadLevel or another similar Sequence command to load the next scene listed out in the build settings, without having to specify the scene/level name. The reason I want to do this is to use the same conversation for all scene transitions since I'll hav...
- Mon Jan 16, 2023 9:52 pm
- Forum: Dialogue System for Unity
- Topic: Disallow blank input for Text Field UI
- Replies: 1
- Views: 122
Disallow blank input for Text Field UI
Hello, Currently I have my dialogue system set up, and I'd like to forbid the user to enter an empty input in their response via Text Field UI. I have Standard Input UI Field component's "Allow Blank Input" unticked. However the user can still press enter and submit an empty input. I've ch...
- Sun Jan 01, 2023 7:38 pm
- Forum: Dialogue System for Unity
- Topic: Selecting a response in Menu Panel via a different key than Enter
- Replies: 4
- Views: 273
Re: Selecting a response in Menu Panel via a different key than Enter
I found this thread with someone having the same exact issue, and resolved it following your suggestion - https://www.pixelcrushers.com/phpbb/vie ... php?t=2014
Thank you!
Thank you!
- Sun Jan 01, 2023 7:15 pm
- Forum: Dialogue System for Unity
- Topic: Selecting a response in Menu Panel via a different key than Enter
- Replies: 4
- Views: 273
Re: Selecting a response in Menu Panel via a different key than Enter
Thanks Tony! That worked, but I found another issue. I have "E" binding for Subtitle Panels' Continue Buttons via UI Button Key Trigger as well as the Standard UI Continue Button Fast Forward (to skip typewriter effect) . It looks like if I have that AND the Submit button linked to "E...
- Sun Jan 01, 2023 3:50 pm
- Forum: Dialogue System for Unity
- Topic: Selecting a response in Menu Panel via a different key than Enter
- Replies: 4
- Views: 273
Selecting a response in Menu Panel via a different key than Enter
Hi Tony, thank you for your help. Currently, the Menu Panel containing responses in a conversation is mapped to the Enter key. Would you know how I can override that with a different key, like "E"? I saw there was an option to make the responses numbered, but I'd like the user to be able t...
- Fri Dec 30, 2022 1:42 pm
- Forum: Dialogue System for Unity
- Topic: New Input System enabled, but Bubble Text prefab not working
- Replies: 3
- Views: 212
Re: New Input System enabled, but Bubble Text prefab not working
I followed the how-to and it worked! Thank you very much.