Search found 2 matches
- Wed Feb 11, 2015 11:38 am
- Forum: Dialogue System for Unity
- Topic: Issue after using Application.LoadLevel?
- Replies: 3
- Views: 846
Issue after using Application.LoadLevel?
But if I don't include a Dialogue Manager in the second scene, how can I call the conversations through the script? I'm trying to use DialogueManager.StartConversation("convoName");
- Wed Feb 11, 2015 3:35 am
- Forum: Dialogue System for Unity
- Topic: Issue after using Application.LoadLevel?
- Replies: 3
- Views: 846
Issue after using Application.LoadLevel?
After I load my second scene, my dialogue no longer shows up. I can still see alerts pop up, but any conversation I initiate no longer appears? How can I fix this?