Search found 7 matches
- Sat Dec 24, 2016 7:53 am
- Forum: Dialogue System for Unity
- Topic: Basic Syntax Help
- Replies: 4
- Views: 1260
Re: Basic Syntax Help
Thanks! That was exactly what I was looking for.
- Fri Dec 23, 2016 2:59 am
- Forum: Dialogue System for Unity
- Topic: Basic Syntax Help
- Replies: 4
- Views: 1260
Basic Syntax Help
Hi, I'm trying to do some basic stuff, but I can't figure out the syntax. It would be great if we could have all the lua/dialog examples in one place. I've been looking at the docs and examples for hours but I can't figure out some stuff like: For example, I have a Monster which is an actor. I added...
- Wed Jul 22, 2015 5:04 pm
- Forum: Dialogue System for Unity
- Topic: Can not play a disabled audio source error
- Replies: 1
- Views: 1990
Re: Can not play a disabled audio source error
Nevermind. It was happening because I was dragging prefabs into the ConversationTrigger component. Once I dragged a scene object into there instead, it was working fine. It's because the AudioWait sequencer wanted to make audio source components inside of the "Subject" and I didn't have one.
- Wed Jul 22, 2015 4:29 pm
- Forum: Dialogue System for Unity
- Topic: Can not play a disabled audio source error
- Replies: 1
- Views: 1990
Can not play a disabled audio source error
Hey, I'm getting an error "Can not play a disabled audio source" when trying to play the dialog. I know it's some BS with the default audio source.
How do I enable it? Or how do I assign it to play at a specific Audiosource? This is using the AudioWait Command.
How do I enable it? Or how do I assign it to play at a specific Audiosource? This is using the AudioWait Command.
- Sat May 02, 2015 8:42 am
- Forum: Dialogue System for Unity
- Topic: How to turn off the camera?
- Replies: 1
- Views: 734
How to turn off the camera?
I've got a 2d space shooter game in which I want the dialog boxes to appear, but I definitely don't want the camera focusing or changing at all. How can I turn off the camera sequencing completely?
There doesn't seem to be a simple switch or anything for that.
There doesn't seem to be a simple switch or anything for that.
- Mon Jan 26, 2015 1:36 pm
- Forum: Dialogue System for Unity
- Topic: Syntax for SendMessage Sequence
- Replies: 3
- Views: 1139
Syntax for SendMessage Sequence
OK, super weird. I looked into the DLLs and SequencerCommandSendMessage and SequencerAudio are missing..where are they located and how do I install them?
- Mon Jan 26, 2015 1:22 pm
- Forum: Dialogue System for Unity
- Topic: Syntax for SendMessage Sequence
- Replies: 3
- Views: 1139
Syntax for SendMessage Sequence
Hey, So I'm trying to use the Sequence Command "SendMessage" but I think the syntax in the documentation is wrong. My command syntax is SendMessage(Speak) In return I get this error: Dialogue System: Sequencer command component not found: SequencerCommandSendMessage() UnityEngine.Debug:Log...