Hi!
That's what we intended given the Celtx project I showed you in the first message
Search found 25 matches
- Thu May 04, 2023 12:18 pm
- Forum: Dialogue System for Unity
- Topic: Celtx import - Existing Breakdown fields of different custom types
- Replies: 10
- Views: 1660
- Thu May 04, 2023 8:56 am
- Forum: Dialogue System for Unity
- Topic: Celtx import - Existing Breakdown fields of different custom types
- Replies: 10
- Views: 1660
Re: Celtx import - Existing Breakdown fields of different custom types
Hi Tony! We tested the lastest Dialogue System version with the patch and we have the celtx dialogue id in each node and conditions are fixed. Although the breakdown field issue in the example, we replicated the issue in a different situation. We were able to fix the issue ourselves. See if the foll...
- Thu Apr 27, 2023 4:30 am
- Forum: Dialogue System for Unity
- Topic: Celtx import - Existing Breakdown fields of different custom types
- Replies: 10
- Views: 1660
Re: Celtx import - Existing Breakdown fields of different custom types
Hi again!
We updated Dialogue System for version 2.2.35 (we were on 2.2.33) to test the patch and apparently the importer is not importing conditions anymore. Is this issue known?
I've added a JSON with an example.
We updated Dialogue System for version 2.2.35 (we were on 2.2.33) to test the patch and apparently the importer is not importing conditions anymore. Is this issue known?
I've added a JSON with an example.
- Thu Apr 27, 2023 3:57 am
- Forum: Dialogue System for Unity
- Topic: Celtx import - Existing Breakdown fields of different custom types
- Replies: 10
- Views: 1660
Re: Celtx import - Existing Breakdown fields of different custom types
Hi Tony!
The patch fixed the Field key issue, but unfortunately the first node Field valeu is wrong. The second is correct.
The patch fixed the Field key issue, but unfortunately the first node Field valeu is wrong. The second is correct.
- Wed Apr 26, 2023 6:28 am
- Forum: Dialogue System for Unity
- Topic: Celtx import - Existing Breakdown fields of different custom types
- Replies: 10
- Views: 1660
Celtx import - Existing Breakdown fields of different custom types
Hey Tony, We've found a bug, or unexpected behavior in the celtx import related to shared breakdown fields with different custom types. Here's the steps to reproduce Create two different Custom Types Add a first breakdown of the first custom type Add a second breakdown field of the second custom typ...
- Fri Apr 14, 2023 10:39 am
- Forum: Dialogue System for Unity
- Topic: Celtx import Ids
- Replies: 4
- Views: 188
Re: Celtx import Ids
Great, thanks for the help!
- Fri Apr 14, 2023 8:42 am
- Forum: Dialogue System for Unity
- Topic: Celtx import Ids
- Replies: 4
- Views: 188
Re: Celtx import Ids
Thanks Tony!
Can you give us an estimation for when we can expect the next update?
Can you give us an estimation for when we can expect the next update?
- Fri Apr 14, 2023 4:44 am
- Forum: Dialogue System for Unity
- Topic: Celtx import Ids
- Replies: 4
- Views: 188
Celtx import Ids
Hi Tony! We were wondering if we could suggest a change in the celtx import. Right now, when we import, all dialogue nodes from the same celtx script are populated with the same script ID in the Celtx ID field. We would like that each node could have the ID of the celtx dialogue node. Best regards, ...
- Thu Jan 19, 2023 4:38 am
- Forum: Dialogue System for Unity
- Topic: Future plans for import from Celtx
- Replies: 35
- Views: 1539
Re: Future plans for import from Celtx
Works perfectly, thanks a bunch for all the help!
- Tue Jan 17, 2023 3:14 am
- Forum: Dialogue System for Unity
- Topic: Future plans for import from Celtx
- Replies: 35
- Views: 1539
Re: Future plans for import from Celtx
Hi,
I don't care too much about the order, so the order they appear in the JSON file is ok.
Grouping the items seems like a better idea than mine, you can go for it.
I don't care too much about the order, so the order they appear in the JSON file is ok.
Grouping the items seems like a better idea than mine, you can go for it.