Installed patch; Problem fixed!
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Search found 5 matches
- Thu Sep 19, 2024 4:04 pm
- Forum: Dialogue System for Unity
- Topic: GENERATING VOICE OVER issue using AI Add ON
- Replies: 5
- Views: 32
- Thu Sep 19, 2024 11:48 am
- Forum: Dialogue System for Unity
- Topic: GENERATING VOICE OVER issue using AI Add ON
- Replies: 5
- Views: 32
Re: GENERATING VOICE OVER issue using AI Add ON
I am using an ElevenLab: Voice. Edwin ArgumentOutOfRangeException: startIndex cannot be larger than length of string. Parameter name: startIndex System.String.Substring (System.Int32 startIndex, System.Int32 length) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0) System.String.Substring (System.Int32 star...
- Wed Sep 18, 2024 1:13 pm
- Forum: Dialogue System for Unity
- Topic: GENERATING VOICE OVER issue using AI Add ON
- Replies: 5
- Views: 32
GENERATING VOICE OVER issue using AI Add ON
Hey Tony :) Been using the DS for a while. Just installed the AI add on. Watched tutorials and install instructions, created my API keys for both OpenAI and ElevenLab and even successfully created some new Dialogues and barks with the AI add on. All appears to work great! However, I am having an iss...
- Sat Jan 21, 2023 1:50 pm
- Forum: Dialogue System for Unity
- Topic: Get Current QUEST name in Conversation
- Replies: 3
- Views: 206
Re: Get Current QUEST name in Conversation
You are absolutely right about Quest Name.... I'm spending too much time overthinking things. Conversations and Quests are two different things. I was actually in the Conversation which assigns the Quest.
Thanks for the quick reply!
Thanks for the quick reply!
- Sat Jan 21, 2023 8:35 am
- Forum: Dialogue System for Unity
- Topic: Get Current QUEST name in Conversation
- Replies: 3
- Views: 206
Get Current QUEST name in Conversation
Attempting to get the current Quest Name to use in my Dialogue. More specifically in Variable["Alert"] = I am a new user but have a basic understanding of the lua stuff. I was able to use: [lua(Actor[Variable["ConversantIndex"]].Name)] to return the "Current Speaker" na...