Search found 5 matches

by Sumosake
Thu Sep 19, 2024 4:04 pm
Forum: Dialogue System for Unity
Topic: GENERATING VOICE OVER issue using AI Add ON
Replies: 5
Views: 32

Re: GENERATING VOICE OVER issue using AI Add ON

Installed patch; Problem fixed! :)

Thanks for the outstanding support! Amazing products and amazing customer service!

Thanks again!
by Sumosake
Thu Sep 19, 2024 11:48 am
Forum: Dialogue System for Unity
Topic: GENERATING VOICE OVER issue using AI Add ON
Replies: 5
Views: 32

Re: GENERATING VOICE OVER issue using AI Add ON

I am using an ElevenLab: Voice. Edwin ArgumentOutOfRangeException: startIndex cannot be larger than length of string. Parameter name: startIndex System.String.Substring (System.Int32 startIndex, System.Int32 length) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0) System.String.Substring (System.Int32 star...
by Sumosake
Wed Sep 18, 2024 1:13 pm
Forum: Dialogue System for Unity
Topic: GENERATING VOICE OVER issue using AI Add ON
Replies: 5
Views: 32

GENERATING VOICE OVER issue using AI Add ON

Hey Tony :) Been using the DS for a while. Just installed the AI add on. Watched tutorials and install instructions, created my API keys for both OpenAI and ElevenLab and even successfully created some new Dialogues and barks with the AI add on. All appears to work great! However, I am having an iss...
by Sumosake
Sat Jan 21, 2023 1:50 pm
Forum: Dialogue System for Unity
Topic: Get Current QUEST name in Conversation
Replies: 3
Views: 206

Re: Get Current QUEST name in Conversation

You are absolutely right about Quest Name.... I'm spending too much time overthinking things. :D Conversations and Quests are two different things. I was actually in the Conversation which assigns the Quest.

Thanks for the quick reply!
by Sumosake
Sat Jan 21, 2023 8:35 am
Forum: Dialogue System for Unity
Topic: Get Current QUEST name in Conversation
Replies: 3
Views: 206

Get Current QUEST name in Conversation

Attempting to get the current Quest Name to use in my Dialogue. More specifically in Variable["Alert"] = I am a new user but have a basic understanding of the lua stuff. I was able to use: [lua(Actor[Variable["ConversantIndex"]].Name)] to return the "Current Speaker" na...