Search found 16 matches
- Thu Nov 24, 2022 10:48 am
- Forum: Dialogue System for Unity
- Topic: Dialog Actor and animator
- Replies: 1
- Views: 356
Dialog Actor and animator
Hey. At what point will the dialog manager lock für dialog actors in scene ? I have some troble with load scene asynchron. Where can i put the dialog actors? Inder dialog manager gameobject ? Can i go without dialog actors? In my project every actors have his own dialog panel. But hiw can i Adress t...
- Thu Nov 24, 2022 3:11 am
- Forum: Dialogue System for Unity
- Topic: Show Key Bindings in Dialog
- Replies: 5
- Views: 593
Re: Show Key Bindings in Dialog
thats great! thanks a lot !!!
- Wed Nov 23, 2022 11:56 am
- Forum: Dialogue System for Unity
- Topic: Show Key Bindings in Dialog
- Replies: 5
- Views: 593
Re: Show Key Bindings in Dialog
WOW
thats grat!!!
can i also change the value "oncontrolchange" and refresh the text when i"m current in the dialog.
Something like "repeat/refresh current dialog subtitel text" with the new binding.
thats grat!!!
can i also change the value "oncontrolchange" and refresh the text when i"m current in the dialog.
Something like "repeat/refresh current dialog subtitel text" with the new binding.
- Wed Nov 23, 2022 10:49 am
- Forum: Dialogue System for Unity
- Topic: Show Key Bindings in Dialog
- Replies: 5
- Views: 593
Show Key Bindings in Dialog
Hey, i want to show the actuel key binding from New input system as a turtorial with the Dialog Manager. I didnt find a good way. I tryed this but it dos not work. is here a normal way to do it ? public void OnControlChanged() { playerInput = GetComponent<PlayerInput>(); inputActionJump = playerInpu...
- Mon Oct 10, 2022 4:55 pm
- Forum: Save System for Opsive Controllers
- Topic: Continue last save/preview saves
- Replies: 22
- Views: 21892
Re: Continue last save/preview saves
Aaah okay got it. Great thanks allot !!!
- Mon Oct 10, 2022 3:13 pm
- Forum: Save System for Opsive Controllers
- Topic: Continue last save/preview saves
- Replies: 22
- Views: 21892
Re: Continue last save/preview saves
The Script from you above respawn all enemys in the current scene. Yes i can modify the Script to Also respawn when save the game but enemys in outher scenes dont respawn when i enter them after loading.
- Mon Oct 10, 2022 1:50 pm
- Forum: Save System for Opsive Controllers
- Topic: Continue last save/preview saves
- Replies: 22
- Views: 21892
Re: Continue last save/preview saves
my idia now is to store a keys from dead enemy in a dont destroy on load obect and delete all date bevore save the game. do you think that can be work or have an better idea? public void AddDeadEnemyToList(string deadEnemy)// call wen enemy die { if (!deadEnemys.Contains(deadEnemy)) { deadEnemys.Add...
- Mon Oct 10, 2022 1:43 pm
- Forum: Save System for Opsive Controllers
- Topic: Continue last save/preview saves
- Replies: 22
- Views: 21892
Re: Continue last save/preview saves
not exactly. i want to call a function wen i save the game. this function fill all health and energy from the player a should respawn ALL enemys in the whole game. when i change now a scene the enemys should spawn like bevor until i kill them again.
greetings
greetings
- Mon Oct 10, 2022 11:04 am
- Forum: Save System for Opsive Controllers
- Topic: Continue last save/preview saves
- Replies: 22
- Views: 21892
Re: Continue last save/preview saves
hmm with this script alls enemys in the actual active scene respawn wen game is loaded. i think my problem is that i will save the dead status between scene an on scene change the status is saved right? so i think my only way to solve my problem is to write a function that get the savegame in slot a...
- Sun Oct 09, 2022 3:26 pm
- Forum: Save System for Opsive Controllers
- Topic: Continue last save/preview saves
- Replies: 22
- Views: 21892
Re: Continue last save/preview saves
yes thats right. But i want delete or reset all descructable saver in one moment/ scene from all descturable saver in the hole game. with this methood i only can delete thes from the actual scene right? can i load the savedata delete all desturctable saver dater in hole save and save back or somethi...