Search found 13 matches

by yurijh
Tue Jan 16, 2024 9:10 am
Forum: Dialogue System for Unity
Topic: TextMeshProTypewriterEffect and iOS
Replies: 2
Views: 9408

Re: TextMeshProTypewriterEffect and iOS

Ok for some reason switching disabled the relative flag.
From the Welcome screen I re-enabled TMP_PRESENT.
Solved, thanks!
by yurijh
Tue Jan 16, 2024 9:06 am
Forum: Dialogue System for Unity
Topic: TextMeshProTypewriterEffect and iOS
Replies: 2
Views: 9408

TextMeshProTypewriterEffect and iOS

Hello, is there support for iOS? Just switched platform from Android to iOS and got this error: Assets\_Project\02_Scripts\DialogueManagerBhv.cs(60,27): error CS1061: 'TextMeshProTypewriterEffect' does not contain a definition for 'onBegin' and no accessible extension method 'onBegin' accepting a fi...
by yurijh
Mon Oct 09, 2023 5:28 pm
Forum: Dialogue System for Unity
Topic: Multiple answers with question still visible
Replies: 4
Views: 2081

Re: Multiple answers with question still visible

Ok I think I've found the issue.
Probably I did this some months ago, my fault, thanks :)
by yurijh
Mon Oct 09, 2023 5:18 pm
Forum: Dialogue System for Unity
Topic: Multiple answers with question still visible
Replies: 4
Views: 2081

Re: Multiple answers with question still visible

Hi, thanks for your reply.
By the way that flag is already set true.

I suspect I'm doing something wrong with the nodes (see attachment)
by yurijh
Mon Oct 09, 2023 11:16 am
Forum: Dialogue System for Unity
Topic: Multiple answers with question still visible
Replies: 4
Views: 2081

Multiple answers with question still visible

Hello,

In my game I am developing a quiz.
There are usually three multiple answers.
I would like the question to remain in the panel, together with the three answer buttons, how do you suggest we act?
by yurijh
Wed Jan 18, 2023 2:41 pm
Forum: Dialogue System for Unity
Topic: How to set a custom avatar for each dialogue node?
Replies: 7
Views: 894

Re: How to set a custom avatar for each dialogue node?

Ok, thanks a lot for your support!
by yurijh
Wed Jan 18, 2023 4:30 am
Forum: Dialogue System for Unity
Topic: How to set a custom avatar for each dialogue node?
Replies: 7
Views: 894

Re: How to set a custom avatar for each dialogue node?

Yes, I will probably need to Import/Export in the future, so if I use CSV I won't need to set the events again after import?
by yurijh
Tue Jan 17, 2023 12:43 pm
Forum: Dialogue System for Unity
Topic: How to set a custom avatar for each dialogue node?
Replies: 7
Views: 894

Re: How to set a custom avatar for each dialogue node?

Thanks for your answer. The problem is that I need to give the designers a comfortable way to drag an image inside the inspector relative to that node. By the way I think I've solved in this way. 1. Created a script named SpriteEvent using System.Collections; using System.Collections.Generic; using ...
by yurijh
Tue Jan 17, 2023 11:44 am
Forum: Dialogue System for Unity
Topic: How to set a custom avatar for each dialogue node?
Replies: 7
Views: 894

How to set a custom avatar for each dialogue node?

I'd like to set a custom avatar for the actor talking in a particular node. Using the Actors list options is not viable in my situation, the best solution to me would be to have a field in the inspector where put a sprite in while selecting a node. What do you suggest to do to obtain this? Thank you...
by yurijh
Thu Oct 06, 2022 1:38 pm
Forum: Dialogue System for Unity
Topic: How to Continue Conversations
Replies: 25
Views: 13628

Re: How to Continue Conversations

That's great, thanks!