Ok for some reason switching disabled the relative flag.
From the Welcome screen I re-enabled TMP_PRESENT.
Solved, thanks!
Search found 13 matches
- Tue Jan 16, 2024 9:10 am
- Forum: Dialogue System for Unity
- Topic: TextMeshProTypewriterEffect and iOS
- Replies: 2
- Views: 9455
- Tue Jan 16, 2024 9:06 am
- Forum: Dialogue System for Unity
- Topic: TextMeshProTypewriterEffect and iOS
- Replies: 2
- Views: 9455
TextMeshProTypewriterEffect and iOS
Hello, is there support for iOS? Just switched platform from Android to iOS and got this error: Assets\_Project\02_Scripts\DialogueManagerBhv.cs(60,27): error CS1061: 'TextMeshProTypewriterEffect' does not contain a definition for 'onBegin' and no accessible extension method 'onBegin' accepting a fi...
- Mon Oct 09, 2023 5:28 pm
- Forum: Dialogue System for Unity
- Topic: Multiple answers with question still visible
- Replies: 4
- Views: 2182
Re: Multiple answers with question still visible
Ok I think I've found the issue.
Probably I did this some months ago, my fault, thanks
Probably I did this some months ago, my fault, thanks
- Mon Oct 09, 2023 5:18 pm
- Forum: Dialogue System for Unity
- Topic: Multiple answers with question still visible
- Replies: 4
- Views: 2182
Re: Multiple answers with question still visible
Hi, thanks for your reply.
By the way that flag is already set true.
I suspect I'm doing something wrong with the nodes (see attachment)
By the way that flag is already set true.
I suspect I'm doing something wrong with the nodes (see attachment)
- Mon Oct 09, 2023 11:16 am
- Forum: Dialogue System for Unity
- Topic: Multiple answers with question still visible
- Replies: 4
- Views: 2182
Multiple answers with question still visible
Hello,
In my game I am developing a quiz.
There are usually three multiple answers.
I would like the question to remain in the panel, together with the three answer buttons, how do you suggest we act?
In my game I am developing a quiz.
There are usually three multiple answers.
I would like the question to remain in the panel, together with the three answer buttons, how do you suggest we act?
- Wed Jan 18, 2023 2:41 pm
- Forum: Dialogue System for Unity
- Topic: How to set a custom avatar for each dialogue node?
- Replies: 7
- Views: 1052
Re: How to set a custom avatar for each dialogue node?
Ok, thanks a lot for your support!
- Wed Jan 18, 2023 4:30 am
- Forum: Dialogue System for Unity
- Topic: How to set a custom avatar for each dialogue node?
- Replies: 7
- Views: 1052
Re: How to set a custom avatar for each dialogue node?
Yes, I will probably need to Import/Export in the future, so if I use CSV I won't need to set the events again after import?
- Tue Jan 17, 2023 12:43 pm
- Forum: Dialogue System for Unity
- Topic: How to set a custom avatar for each dialogue node?
- Replies: 7
- Views: 1052
Re: How to set a custom avatar for each dialogue node?
Thanks for your answer. The problem is that I need to give the designers a comfortable way to drag an image inside the inspector relative to that node. By the way I think I've solved in this way. 1. Created a script named SpriteEvent using System.Collections; using System.Collections.Generic; using ...
- Tue Jan 17, 2023 11:44 am
- Forum: Dialogue System for Unity
- Topic: How to set a custom avatar for each dialogue node?
- Replies: 7
- Views: 1052
How to set a custom avatar for each dialogue node?
I'd like to set a custom avatar for the actor talking in a particular node. Using the Actors list options is not viable in my situation, the best solution to me would be to have a field in the inspector where put a sprite in while selecting a node. What do you suggest to do to obtain this? Thank you...
- Thu Oct 06, 2022 1:38 pm
- Forum: Dialogue System for Unity
- Topic: How to Continue Conversations
- Replies: 25
- Views: 14373
Re: How to Continue Conversations
That's great, thanks!