Search found 24 matches
- Thu Mar 02, 2023 11:33 am
- Forum: Dialogue System for Unity
- Topic: Quest in Dialogue System, Bug in IOS build
- Replies: 1
- Views: 95
Quest in Dialogue System, Bug in IOS build
Hi, So i am using the standard quest tracker and i have put a TextMeshGUI so when a quest entry is done, it turn green in the quest tracker. It is working well on Android, no problem there, but on IOS it doesnt turn green any idea why?
- Fri Jan 06, 2023 12:36 pm
- Forum: Dialogue System for Unity
- Topic: How to add an Action to a DialogueSystemTrigger componenet threw scripting
- Replies: 37
- Views: 1578
Re: How to add an Action to a DialogueSystemTrigger componenet threw scripting
yes I confirm it does says the correct thing
- Fri Jan 06, 2023 10:48 am
- Forum: Dialogue System for Unity
- Topic: How to add an Action to a DialogueSystemTrigger componenet threw scripting
- Replies: 37
- Views: 1578
Re: How to add an Action to a DialogueSystemTrigger componenet threw scripting
Yes but when i set it up before hand it is called and everything works, but when i add component threw code, it's like its not called, it never goes in.
- Fri Jan 06, 2023 10:34 am
- Forum: Dialogue System for Unity
- Topic: How to add an Action to a DialogueSystemTrigger componenet threw scripting
- Replies: 37
- Views: 1578
Re: How to add an Action to a DialogueSystemTrigger componenet threw scripting
After some more test it seems that when not setup beforehand and adding all component threw code, the OnConversationStart method on my moveDialoguePanel script is never called
- Fri Jan 06, 2023 10:15 am
- Forum: Dialogue System for Unity
- Topic: How to add an Action to a DialogueSystemTrigger componenet threw scripting
- Replies: 37
- Views: 1578
- Thu Jan 05, 2023 4:28 pm
- Forum: Dialogue System for Unity
- Topic: How to add an Action to a DialogueSystemTrigger componenet threw scripting
- Replies: 37
- Views: 1578
Re: How to add an Action to a DialogueSystemTrigger componenet threw scripting
I Also have those other script that may be usefull This one make the dialogue panel spawn relative to the npc at the good place public class MoveDialoguePanel : MonoBehaviour { public bool lookAtCamera = true; public bool flip = false; public Vector3 offset; [Preserve] private void OnConversationSta...
- Thu Jan 05, 2023 3:55 pm
- Forum: Dialogue System for Unity
- Topic: How to add an Action to a DialogueSystemTrigger componenet threw scripting
- Replies: 37
- Views: 1578
Re: How to add an Action to a DialogueSystemTrigger componenet threw scripting
Well it would be hard to send the project since it's really heavy, that being said here are the steps and the goal if you want to test on your own why it is not working. I'm still gonna try and continue to look on my side, but if you have other idea on why it doesnt work, i really need a fix. 1. On ...
- Thu Jan 05, 2023 3:39 pm
- Forum: Dialogue System for Unity
- Topic: How to add an Action to a DialogueSystemTrigger componenet threw scripting
- Replies: 37
- Views: 1578
Re: How to add an Action to a DialogueSystemTrigger componenet threw scripting
does the dialogue manager need to save the trigger component in its initialisation somewhere? if thats the case maybe this is why its not working, because he dont know any of the actor?
- Thu Jan 05, 2023 3:18 pm
- Forum: Dialogue System for Unity
- Topic: How to add an Action to a DialogueSystemTrigger componenet threw scripting
- Replies: 37
- Views: 1578
Re: How to add an Action to a DialogueSystemTrigger componenet threw scripting
yes it looks the same as if i set it manually.
- Thu Jan 05, 2023 3:09 pm
- Forum: Dialogue System for Unity
- Topic: How to add an Action to a DialogueSystemTrigger componenet threw scripting
- Replies: 37
- Views: 1578
Re: How to add an Action to a DialogueSystemTrigger componenet threw scripting
public class ActorManager : MonoBehaviour { [SerializeField] private int defaultUsableDistance; [SerializeField] private Vector3 defaultDialoguePanelOffset; private DialogueSystemController dialogueSystemController; [SerializeField] private GameObject dialogueInteractorVR; private void Awake() { di...