Search found 9 matches
- Thu Dec 29, 2022 3:07 pm
- Forum: Dialogue System for Unity
- Topic: Rewired package not appearing
- Replies: 3
- Views: 161
Re: Rewired package not appearing
I'm a dummy... thank you Tony. Happy holidays and I hope you have a good new year. Appreciate all of the help.
- Wed Dec 28, 2022 9:11 pm
- Forum: Dialogue System for Unity
- Topic: Rewired package not appearing
- Replies: 3
- Views: 161
Rewired package not appearing
Hi Tony, I'm having an issue where I'm trying to add the "DialogueSystemRewired" script to the Dialogue Manager, but even after importing the package and making sure the git ignore didn't disrupt the import I'm still unable to find that script in the project. Below is a screenshot of the P...
- Tue Jun 21, 2022 9:52 am
- Forum: Dialogue System for Unity
- Topic: Excel import/DIalogue Entry customization
- Replies: 3
- Views: 376
Re: Excel import/DIalogue Entry customization
Yup, this worked like a charm. Thank you!
- Sat Jun 18, 2022 6:22 pm
- Forum: Dialogue System for Unity
- Topic: Excel import/DIalogue Entry customization
- Replies: 3
- Views: 376
Excel import/DIalogue Entry customization
Hi, I'm running into an issue where it's becoming very tedious/time consuming to add sequencers to dialogue snippets. As things are I have speech bubbles that can be changed/rotated depending on who is speaking (with a custom sequencer) and their emotions/state. I currently write the dialogue in exc...
- Mon May 23, 2022 9:10 pm
- Forum: Dialogue System for Unity
- Topic: Built in method to dynamically change the Text Panel image?
- Replies: 5
- Views: 480
Re: Built in method to dynamically change the Text Panel image?
The custom sequence command worked like a charm and definitely makes things a lot easier. Thank you!
- Mon May 23, 2022 3:45 pm
- Forum: Dialogue System for Unity
- Topic: Built in method to dynamically change the Text Panel image?
- Replies: 5
- Views: 480
Re: Built in method to dynamically change the Text Panel image?
Hey thank you for the response. When I add in the [panel=#] tag to the dialogue text field it just shifts the actor image to that panel instead of displaying the portrait image for that subtitle panel. Going to try the OnConversationLine sequence later!
- Sun May 22, 2022 10:43 pm
- Forum: Dialogue System for Unity
- Topic: Built in method to dynamically change the Text Panel image?
- Replies: 5
- Views: 480
Built in method to dynamically change the Text Panel image?
Hi Tony, apologies if this has already been answered. Is there a way to dynamically set the text panel image and rotation depending on which actor is speaking and what their "emotion" is? I can change the [pic=#] of the subtitle panel image to match their emotion, but I'm unsure of how to ...
- Sat May 21, 2022 8:55 am
- Forum: Dialogue System for Unity
- Topic: Does there need to be an actor/conversant with isPlayer set to true?
- Replies: 3
- Views: 337
Re: Does there need to be an actor/conversant with isPlayer set to true?
Thank you. I wasn't sure where to place the Dialogue Actor component... much appreciated.
- Fri May 20, 2022 11:20 pm
- Forum: Dialogue System for Unity
- Topic: Does there need to be an actor/conversant with isPlayer set to true?
- Replies: 3
- Views: 337
Does there need to be an actor/conversant with isPlayer set to true?
Hi, I'm trying to figure out how to have a conversation between two non-player characters, but for any of the default templates doing so has both characters updating portraits from one subtitle panel. I have 3 correctly selected subtitle panels, set "Default NPC Subtitle Panel" & "...