Does there need to be an actor/conversant with isPlayer set to true?

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BlooOwlBaba
Posts: 9
Joined: Fri May 20, 2022 10:15 pm

Does there need to be an actor/conversant with isPlayer set to true?

Post by BlooOwlBaba »

Hi, I'm trying to figure out how to have a conversation between two non-player characters, but for any of the default templates doing so has both characters updating portraits from one subtitle panel.

I have 3 correctly selected subtitle panels, set "Default NPC Subtitle Panel" & "Default PC Subtitle Panel" to none. Apologies if this was already answered, I wasn't able to parse the forums for this exact issue.
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Tony Li
Posts: 21962
Joined: Thu Jul 18, 2013 1:27 pm

Re: Does there need to be an actor/conversant with isPlayer set to true?

Post by Tony Li »

Hi,

Leave Default NPC Subtitle Panel and Default PC Subtitle Panel assigned.

Assign all 3 subtitle panels to the Subtitle Panels list, and make a note of their Element number (0, 1, 2). This is their panel number.

Then add a Dialogue Actor component to each NPC's GameObject. Set the Actor dropdown. Set Dialogue UI Settings > Subtitle Panel Number to the panel number you want the NPC to appear in.

You can also temporarily use a different subtitle panel for a single dialogue entry node by adding the markup tag [panel=#] to the dialogue text.
BlooOwlBaba
Posts: 9
Joined: Fri May 20, 2022 10:15 pm

Re: Does there need to be an actor/conversant with isPlayer set to true?

Post by BlooOwlBaba »

Thank you. I wasn't sure where to place the Dialogue Actor component... much appreciated.
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Tony Li
Posts: 21962
Joined: Thu Jul 18, 2013 1:27 pm

Re: Does there need to be an actor/conversant with isPlayer set to true?

Post by Tony Li »

Glad to help!
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