Search found 6 matches

by drorco
Tue May 30, 2023 12:07 pm
Forum: Dialogue System for Unity
Topic: iOS only: Standard Bark UI can't reference TMP component
Replies: 3
Views: 405

iOS only: Standard Bark UI can't reference TMP component

Hey there, I've been using the "StandardBarkUI" component just fine on my Windows machine for Android builds with Unity 2021.3.21f. Recently I got a Macbook and started working on an iOS build. I basically just used the same project through Unity's SCM, switched to iOS build and successful...
by drorco
Wed May 04, 2022 9:31 am
Forum: Dialogue System for Unity
Topic: Timeline doesn't play from sequencer
Replies: 1
Views: 340

Timeline doesn't play from sequencer

Hey there, In the last conversation node of a conversation I'm activating a specific timeline using this command: required Timeline(play,WandaLabIntro)@Message(WaitForever) Unfortunately, this doesn't really activate the timeline, instead all I'm seeing is a quick flicker, and it's as if nothing hap...
by drorco
Fri Apr 29, 2022 10:26 am
Forum: Dialogue System for Unity
Topic: Playing timeline on conversation end
Replies: 5
Views: 538

Re: Playing timeline on conversation end

Awesome. This works. Thanks!
by drorco
Thu Apr 28, 2022 4:51 pm
Forum: Dialogue System for Unity
Topic: Playing timeline on conversation end
Replies: 5
Views: 538

Re: Playing timeline on conversation end

Thank you Tony! So I tried both of the first options you've suggested, as I don't mind the timeline resuming just after the dialogue ended, but what happens now is that the dialogue just restarts, and then when it ends the second time, the timeline instantly ends. Any idea why this happens? If possi...
by drorco
Thu Apr 28, 2022 12:56 pm
Forum: Dialogue System for Unity
Topic: Playing timeline on conversation end
Replies: 5
Views: 538

Playing timeline on conversation end

Hey there, I'm trying to resume a timeline animation when a conversation ends and the conversation UI disappears, but the best result I was able to achieve, is to have the timeline animation resumed when the Typed message is sent. What I'm doing is basically to add this command to the sequence field...