Search found 6 matches
- Tue May 30, 2023 1:45 pm
- Forum: Dialogue System for Unity
- Topic: iOS only: Standard Bark UI can't reference TMP component
- Replies: 3
- Views: 405
Re: iOS only: Standard Bark UI can't reference TMP component
Yes! This worked, thank you!!
- Tue May 30, 2023 12:07 pm
- Forum: Dialogue System for Unity
- Topic: iOS only: Standard Bark UI can't reference TMP component
- Replies: 3
- Views: 405
iOS only: Standard Bark UI can't reference TMP component
Hey there, I've been using the "StandardBarkUI" component just fine on my Windows machine for Android builds with Unity 2021.3.21f. Recently I got a Macbook and started working on an iOS build. I basically just used the same project through Unity's SCM, switched to iOS build and successful...
- Wed May 04, 2022 9:31 am
- Forum: Dialogue System for Unity
- Topic: Timeline doesn't play from sequencer
- Replies: 1
- Views: 340
Timeline doesn't play from sequencer
Hey there, In the last conversation node of a conversation I'm activating a specific timeline using this command: required Timeline(play,WandaLabIntro)@Message(WaitForever) Unfortunately, this doesn't really activate the timeline, instead all I'm seeing is a quick flicker, and it's as if nothing hap...
- Fri Apr 29, 2022 10:26 am
- Forum: Dialogue System for Unity
- Topic: Playing timeline on conversation end
- Replies: 5
- Views: 538
Re: Playing timeline on conversation end
Awesome. This works. Thanks!
- Thu Apr 28, 2022 4:51 pm
- Forum: Dialogue System for Unity
- Topic: Playing timeline on conversation end
- Replies: 5
- Views: 538
Re: Playing timeline on conversation end
Thank you Tony! So I tried both of the first options you've suggested, as I don't mind the timeline resuming just after the dialogue ended, but what happens now is that the dialogue just restarts, and then when it ends the second time, the timeline instantly ends. Any idea why this happens? If possi...
- Thu Apr 28, 2022 12:56 pm
- Forum: Dialogue System for Unity
- Topic: Playing timeline on conversation end
- Replies: 5
- Views: 538
Playing timeline on conversation end
Hey there, I'm trying to resume a timeline animation when a conversation ends and the conversation UI disappears, but the best result I was able to achieve, is to have the timeline animation resumed when the Typed message is sent. What I'm doing is basically to add this command to the sequence field...